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Cavalcade Games Blog

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Posted on February 14, 2010 - by Eric

Twitter Weekly Updates for 2010-02-14

  • just got back from a startup pitching event in another city. catching up on news and email. #
  • trying the newest build of fusion tanks. once the sounds are in, it will be beta-ready! #
  • Google Buzz's fatal mistake is existing inside Gmail. #
  • RT: @martinpi: RT @ADAMATOMIC: hey bros flixel 2.0 is up http://bit.ly/9xrxVJ make some games!! #
  • just informed Yoni of come2play that his long suffering beta build of Fusion Tanks is gonna be submitted on Sunday. #
  • another game idea while on the crapper. crush the castle + civilization. v. compatible with our ftanks engine. terrain destruction and all. #
  • RT: @kode80: now this is useful, many hidden features of the mythical Flash mm.cfg http://bit.ly/9FWW7c /via @elsassph #
  • Gameschart.com is very similar to an idea i had last year. nice execution. very interested in how it will improve. #
  • @MichaelJW you laugh cause you relate. in reply to MichaelJW #
  • @MichaelJW his following tweets dont seem unrelatable anymore. window cleaner or otherwise. :) in reply to MichaelJW #
  • Im late on this. but here it goes. Fascinating Paperchase plagiarism over at http://bit.ly/cdrzKZ . Bad Paperchase. #
  • RT: @adachen: Machinarium is hand-drawn fordistinct art style; they made the artist draw w/his left hand for imprecise feel #casualconnect #
  • RT: @ericzoo: im pretty sure these people are typing 'facebook login' on google as a command to go inside facebook. #
  • RT: @DavideDiCillo: RT @webwright Freemium Founders: Start Charging for Things Today! – Tony Wright dot com http://bit.ly/9tzoS5 in reply to DavideDiCillo #
  • word mansion will almost probably be our first subject for flash cs5 to iphone. #
  • i hope the bugfixing session on ftanks is going well. i will look for bgm later and maybe add a big ass fourth level. #

Posted on February 14, 2010 - by Eric

Twitter Weekly Updates for 2010-02-14

  • just got back from a startup pitching event in another city. catching up on news and email. #
  • trying the newest build of fusion tanks. once the sounds are in, it will be beta-ready! #
  • Google Buzz's fatal mistake is existing inside Gmail. #
  • RT: @martinpi: RT @ADAMATOMIC: hey bros flixel 2.0 is up http://bit.ly/9xrxVJ make some games!! #
  • just informed Yoni of come2play that his long suffering beta build of Fusion Tanks is gonna be submitted on Sunday. #
  • another game idea while on the crapper. crush the castle + civilization. v. compatible with our ftanks engine. terrain destruction and all. #
  • RT: @kode80: now this is useful, many hidden features of the mythical Flash mm.cfg http://bit.ly/9FWW7c /via @elsassph #
  • Gameschart.com is very similar to an idea i had last year. nice execution. very interested in how it will improve. #
  • @MichaelJW you laugh cause you relate. in reply to MichaelJW #
  • @MichaelJW his following tweets dont seem unrelatable anymore. window cleaner or otherwise. :) in reply to MichaelJW #
  • Im late on this. but here it goes. Fascinating Paperchase plagiarism over at http://bit.ly/cdrzKZ . Bad Paperchase. #
  • RT: @adachen: Machinarium is hand-drawn fordistinct art style; they made the artist draw w/his left hand for imprecise feel #casualconnect #
  • RT: @ericzoo: im pretty sure these people are typing 'facebook login' on google as a command to go inside facebook. #
  • RT: @DavideDiCillo: RT @webwright Freemium Founders: Start Charging for Things Today! – Tony Wright dot com http://bit.ly/9tzoS5 in reply to DavideDiCillo #
  • word mansion will almost probably be our first subject for flash cs5 to iphone. #
  • i hope the bugfixing session on ftanks is going well. i will look for bgm later and maybe add a big ass fourth level. #

Posted on February 7, 2010 - by Eric

Twitter Weekly Updates for 2010-02-07

  • @BenOlding from what i seeing this stems from adobe's inability to improv the runtime since forever. the last straw was the carbon thing. in reply to BenOlding #
  • @BenOlding he may v said it arrogantly but the amount of disdain for flash amongst internet populace is hard to ignore. in reply to BenOlding #
  • remember how cs3, cs4 was underwhelming. flash ide still unstable. flash game devs were not 1st class citizens in adbe until recently. #
  • i pray that adobe wakes from its sleep and get its game on & make flash ROCK in the next 3 years. or else it will be too late for it. #
  • apple platforms, youtube, unity3d, html5 and open3dweb. where will these tech be in the next 3 years? more adopted, powerful and viable. #
  • and to invalidate all my previous rants on adobe is this post. http://blogs.adobe.com/jnack/2010/01/sympathy_for_the_devil.html #
  • http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html – nice! #
  • impressive FXG demo. Illustrator/Flash to Html (canvas). http://www.youtube.com/watch?v=v69S22ZBBqA&feature=player_embedded #
  • imagine if we can output games to FXG > canvas. so from flash you can output to swf, iphone, fxg. == hotsauce. #
  • RT: @IrvTheSwirv: "Next iPhone coming is an A+ update" – Jobs
    http://bit.ly/dd9eaC

    Excited much? Me too! #

  • just spent 20 minutes on mixing chainsaw on metal sound effect. not going anywhere #
  • @Seantron nice demo! FlashPeerLink (FPL), FlashP2P, FlashPlink are my suggestions. #
  • RT @Seantron: Very late night preview of project gameChanger: http://bit.ly/di667F Game Toolkit for RTMFP #
  • done! chainsaw rev.wav + machine gun hitting on metal.wav = chainsaw on metal. :D #
  • @weheartgames too lazy to upload. but i think the beta will be late this week or early next. so its close (at last!) in reply to weheartgames #
  • The best way to save Flash is to kill it. http://www.stevenwei.com/2010/01/31/the-best-way-for-adobe-to-save-flash-is-by-killing-it/ #
  • We have to release an iphone game before the 28th to get an awesome freebie from Adobe. #
  • What if flash were an open standard? http://daringfireball.net/2010/02/winer_flash_open_standards #
  • Doom iphone source code analyzed. #mustread for game devs. http://fabiensanglard.net/doomIphone/index.php #
  • i always found that heavy rain woman unattractive, with or without clothes. #
  • very informative. as usual lots of back story to any conflict. #flash #html5 http://tinyurl.com/yfhtyoq #
  • RT: @flashmagazine: Everyone to their bases – Flash is under attack!: http://bit.ly/cXbkiK #
  • Bioshock 2 trailer made me shat my pants. http://kotaku.com/5462952/bioshock-2s-launch-trailer-goes-under-the-sea #
  • RT: @twidlit: Twidl.it major update is rolled out!. redesigned frontpage, new login system (beta), new dashboard(beta), userpages improved. #
  • @hexagonstar slow for me too. in reply to hexagonstar #
  • RT @iphonedevKara: Did Apple Just Ban Location-Based Ads in iPhone Apps? http://bit.ly/9hPi3E #
  • @GavinBowman it used to be that 'speedy' was usually attached to the word 'recovery'. #onlywithapple in reply to GavinBowman #
  • RT: @BuzzEdition: ?Behind every successful woman there is an incredible amount of caffeine! via @superstarakim #
  • RT: @object404: Game Developer Research survey shows more game developers shifting towards iPhone and leaving Wii http://bit.ly/b9mpNq #

Posted on February 7, 2010 - by Eric

Twitter Weekly Updates for 2010-02-07

  • @BenOlding from what i seeing this stems from adobe's inability to improv the runtime since forever. the last straw was the carbon thing. in reply to BenOlding #
  • @BenOlding he may v said it arrogantly but the amount of disdain for flash amongst internet populace is hard to ignore. in reply to BenOlding #
  • remember how cs3, cs4 was underwhelming. flash ide still unstable. flash game devs were not 1st class citizens in adbe until recently. #
  • i pray that adobe wakes from its sleep and get its game on & make flash ROCK in the next 3 years. or else it will be too late for it. #
  • apple platforms, youtube, unity3d, html5 and open3dweb. where will these tech be in the next 3 years? more adopted, powerful and viable. #
  • and to invalidate all my previous rants on adobe is this post. http://blogs.adobe.com/jnack/2010/01/sympathy_for_the_devil.html #
  • http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html – nice! #
  • impressive FXG demo. Illustrator/Flash to Html (canvas). http://www.youtube.com/watch?v=v69S22ZBBqA&feature=player_embedded #
  • imagine if we can output games to FXG > canvas. so from flash you can output to swf, iphone, fxg. == hotsauce. #
  • RT: @IrvTheSwirv: "Next iPhone coming is an A+ update" – Jobs
    http://bit.ly/dd9eaC

    Excited much? Me too! #

  • just spent 20 minutes on mixing chainsaw on metal sound effect. not going anywhere #
  • @Seantron nice demo! FlashPeerLink (FPL), FlashP2P, FlashPlink are my suggestions. #
  • RT @Seantron: Very late night preview of project gameChanger: http://bit.ly/di667F Game Toolkit for RTMFP #
  • done! chainsaw rev.wav + machine gun hitting on metal.wav = chainsaw on metal. :D #
  • @weheartgames too lazy to upload. but i think the beta will be late this week or early next. so its close (at last!) in reply to weheartgames #
  • The best way to save Flash is to kill it. http://www.stevenwei.com/2010/01/31/the-best-way-for-adobe-to-save-flash-is-by-killing-it/ #
  • We have to release an iphone game before the 28th to get an awesome freebie from Adobe. #
  • What if flash were an open standard? http://daringfireball.net/2010/02/winer_flash_open_standards #
  • Doom iphone source code analyzed. #mustread for game devs. http://fabiensanglard.net/doomIphone/index.php #
  • i always found that heavy rain woman unattractive, with or without clothes. #
  • very informative. as usual lots of back story to any conflict. #flash #html5 http://tinyurl.com/yfhtyoq #
  • RT: @flashmagazine: Everyone to their bases – Flash is under attack!: http://bit.ly/cXbkiK #
  • Bioshock 2 trailer made me shat my pants. http://kotaku.com/5462952/bioshock-2s-launch-trailer-goes-under-the-sea #
  • RT: @twidlit: Twidl.it major update is rolled out!. redesigned frontpage, new login system (beta), new dashboard(beta), userpages improved. #
  • @hexagonstar slow for me too. in reply to hexagonstar #
  • RT @iphonedevKara: Did Apple Just Ban Location-Based Ads in iPhone Apps? http://bit.ly/9hPi3E #
  • @GavinBowman it used to be that 'speedy' was usually attached to the word 'recovery'. #onlywithapple in reply to GavinBowman #
  • RT: @BuzzEdition: ?Behind every successful woman there is an incredible amount of caffeine! via @superstarakim #
  • RT: @object404: Game Developer Research survey shows more game developers shifting towards iPhone and leaving Wii http://bit.ly/b9mpNq #

Posted on January 31, 2010 - by Eric

Twitter Weekly Updates for 2010-01-31

  • My flash game of 2009 is Crush the Castle by Armorgames. with Achievement unlocked 2nd then Clockwords 3rd and Cyclomaniacs 4th. #
  • Good news. We have earned over $70 of revenue from Mobclix. Bad news: its across 6 months. #
  • @monteboyd – haha. or 1 game earning 1000x that. #inotherwords in reply to monteboyd #
  • Say what you will of Vampire Weekend but they have my vote naming an album after an 80's videogame featuring two Rambos on a rampage. #
  • @photonstorm thats just for the free + ads version of our iphone game. the paid one earned a tiny bit more decent than that. in reply to photonstorm #
  • RT: @UntoldEnt: We're having an impromptu play session of ICT! Join us! http://www.interruptingcowtrivia.com #
  • im actually having fun with this come2play battleships game. http://www.flashgamelicense.com/view_game.php?game_id=8250 #
  • Win a new Nikon D300s (or 2000 photo scans) from @ScanCafe & Scott Bourne. Pls RT. Details here: http://bit.ly/8SJuMT #
  • RT: @candywriter: RT @taptaptap: iPhone software sustainability and the death of Mac software: http://is.gd/6xW8G #
  • What will an Iphone OS on the iSlate / iTablet mean for game developers? #discuss #
  • @AppleiSlateNews hoping gamedevs can easily port iphone games there. i can see interesting possiblities when the 2 device played together. in reply to AppleiSlateNews #
  • RT: @JimMacMillan: “Tired of games that are fun?” FarmVille is here: http://su.pr/1vJoQE #
  • remind me not to hit R on the address bar in firefox when somebody is looking at my screen. #tube #red #
  • Wowza! RT: @photonstorm: yay, my game Star Fish hit Facebook yesterday and has had nearly 200k plays so far, awesome! http://bit.ly/5w2Qyg #
  • my 1.10 year old is squealing with glee as she throw natives after natives into the sea in Pocket God. #
  • @eyuzwa – im pretty sure lemmings is a bit hard to understand for her (everything is tiny). PG has large stuff, and freeform play. :) in reply to eyuzwa #
  • RT: @gigaom: What’s Inside Apple’s Tablet? http://bit.ly/8MbNwc in reply to gigaom #
  • I am actually more excited for the web version of itunes than anything. less friction of web promotion. #
  • One of Flash's wall of defense has fallen . Youtube is going html5. http://feedproxy.google.com/~r/Venturebeat/~3/q7eqXrdy5iw/ #
  • Do u want some sweet user interface with some sweet tunes. go here its awesome. http://www.thesixtyone.com #
  • +1 RT @djhanks: Must stop multitasking. I’ve just fallen off a unicycle and got dough all over my trombone. #
  • we will be getting our beta invite for Flash CS5 within the day! looking forward to playing around with it and giving feedback to Adobe. #
  • not yet set in stone, but we MIGHT be making a Haiti related web/iphone release for 2nd week of feb. #
  • a potentially cool podcast for Flash devs in games or generalists. Topics include Flash for iphone, flex4, etc http://tinyurl.com/yesfdxn #
  • Looking at http://playerio.com/features/multiplayer/ #
  • just got in the ADoble Flash CS5 beta! lets c how this flash to iphone stuff works… #
  • RT: @Seantron: I tried to decompile a Zynga swf to find out how they are somehow loading byteArrays with Heroin and Crack. #
  • cleaned up the blog's css stuff. took out wibliya, properly set the w3 cache plugin, and the tweetmeme is now better configured. done! #
  • @Quantum_Sheep thanks! in reply to Quantum_Sheep #
  • Touchgrind on a macbook – http://www.engadget.com/2010/01/22/illusion-labs-shows-off-multitouch-touchgrind-gaming-demo-on-a/ #
  • How to avoid creating a sucky iphone app. http://tinyurl.com/y9axzf9 very useful but the stuttering is v. distracting. :) #
  • RT: @AppGamerNet: News: Broken Sword: Directors Cut Out Now http://bit.ly/6UpJFl – YESSSS! #
  • RT: @JimMacMillan: Reuters: "Avatar" replaces "Titanic" in record books http://bit.ly/82gAD9 #
  • @UntoldEnt for CS5? the public one was cancelled. the private beta continued on. in reply to UntoldEnt #
  • installing Flash CS5 viper. installer has bigger buttons but nothing else is new. #
  • 1 other improvement. it doesnt ask me to close browsers when its installing, one less annoyance #flash #cs5 #
  • spoke too soon, flash cs5 is asking me to close all my browser AFTER installing. #
  • Just entered to win an AppleTablet – to enter and keep up with all the latest follow @whythemobile & RT http://bit.ly/5yyi0m #islate #ipad #
  • RT: @gamasutra: Interview: ThatGameCompany's Santiago, Hunicke, On Designing For The Love http://bit.ly/7MPvNy #
  • if you are an iphone app dev. DO NOT IGNORE this post. http://blog.appsfire.com/how-to-successfully-market-your-iphone-app-an #
  • thanks to @a_random_blok and @Mrt3D for the RT and welcome! #
  • @rosenz highly doubt that. branding overlap with the macbook. islate for me. 'slate' word has no mindshare owner in the consumer space. in reply to rosenz #
  • RT: @MichaelJW: Get detailed statistics about your Flash game with @swfstats: http://bit.ly/btKyr7 #
  • Soundsnap – our favorite sound provider here at CG has launched a pricing plan for sounds. old user still has 5 free sounds / month. #nice #
  • HeyZap social bar is nice for self-distributed games with mtx but im pretty sure the whiny portal owners will hate it. . #yay #
  • Wacom must be very concerned with the implications of Mac people with tablets. #
  • @Seantron they could tell that the pen makes a difference but thats hardly a defensible position. in reply to Seantron #
  • What do you get when you combine the hottest software and hardware (right now) together? Mass Effect 2 ported to Apple Tablet! #
  • @UntoldEnt photograph that or it didnt happen. in reply to UntoldEnt #
  • @majicDave HP just release a tablet called HP slate. i wonder if that supports / detracts the iSlate name. well c in a few hours. :D in reply to majicDave #
  • Calacanis is bluffing. iTablet will have 2 cameras. wont have solar, wont have fingerprint, no hdtv tuner, pvr, and no sub $700 variant. #
  • new box2dflash is out and lots of new useful features. http://box2dflash.boristhebrave.com/docs/2.1a/updating #
  • a dedicated youtube app means iPad still has dont allow flash. #
  • Confirmed – iPad still dont allow flash. http://www.blogcdn.com/www.engadget.com/media/2010/01/apple-creation-0128-rm-eng.jpg #
  • Can run all iPhone apps unmodified out of the box!!! #
  • For the record. iPad name sux & the device is a huge meh. thumbs up for the iphone app compat & the price. boo for no camera, multitasking #
  • Who cares about everything else. I want an RTS on iPad. #
  • @CocoaGeek you got me on Holy Macaroni. :D in reply to CocoaGeek #
  • @MattRix or Total War! in reply to MattRix #
  • MochiMedia recorded video/text chat – https://admin.acrobat.com/_a1002908405/p58668414/?launcher=false&fcsContent=true&pbMode=normal #
  • the iPad provides the ultimate browsing experience – http://theflashblog.com/?p=1703 #
  • @fabianv one of my fondest gaming memories are with the broken sword series. in reply to fabianv #
  • Tank Facts: Da Vinci invented the wooden precursor to tanks. he also invented the sniper rifle and scissors. #
  • whipping out the 40gb external drive containing sound files. today im gonna do all the sound effects for ftanks. #
  • The iPad will not start a developer gold rush but a comedy gold rush – CollegeHumor video http://bit.ly/9PHNyR #
  • Hey adobe if you want Flash get/stay on more platforms. fix CPU usage or open source it. its that simple. #
  • Apple, Google, Microsoft, Linux are all slowly/clearly moving away from Flash. anyone who is not concerned is naive or delusional. #
  • @ElliotXtreme – youtube = google. in reply to ElliotXtreme #
  • @photonstorm i have a feeling google is doing something with html5 for the vid delivery part. web apps/ria are going to javascript. #
  • Even with games – Flash is losing developers to unity and even more with xcode now that its for 3 hot devices (iphone/ipod/ipad) #
  • @ElliotXtreme Google is pro javascript from the start, i think they knew then that a closed proprietary technology has more cons than pros in reply to ElliotXtreme #
  • @rosedragoness javascript is not java. in reply to rosedragoness #
  • i love flash. i am just concerned how adobe is handling the onslaught. save for facebook games every front is eroding. #
  • @ElliotXtreme wait a minute. you want flash to disappear, go open source or be made better? in reply to ElliotXtreme #
  • @monteboyd flash player sucks battery, keeps crashing browsers, etc. Why not open source that & let community fix it. they cant seem to. in reply to monteboyd #
  • just downloaded some tank tracks sound effect from soundsnap. i love that site. #
  • @JeffWeber i think given the history of MS and the stake with .net, MS is going after Flash's neck. any semblance of diplomacy is short-term in reply to JeffWeber #
  • is it sensible to have two versions of the flash player/vm? proprietary and open-sourced? i bet that would put flash into more devices. #
  • my top 3 iphone games right now are mini-squadron, bejeweled blitz, and crush the castle. #
  • @ElliotXtreme got ya. flash never had that snappy feel to it. in reply to ElliotXtreme #
  • RT @TechCrunch: iPad v. A Rock http://bit.ly/aCl1VM #
  • nope! still think the iPad is a horrible name.. #
  • wonders how many days/weeks/months till i get used to the iPad name. #
  • Youtube WILL drop Flash in the next 2 years: case in point http://jilion.com/sublime/video – a very good starting point for html5 video. #
  • @MattRix i know. the point was its being improved rapidly by lots of people because its opensource. ever1 says youtube is just experimenting in reply to MattRix #
  • @GenoBaby thats not an impossible task to solve, google has solved much much more difficult problems. in reply to GenoBaby #
  • @MattRix Apple problem is 1/2 cpu/battery usage & crashes. problems 5 years & counting. if open sourced flash would be better 4 it. in reply to MattRix #
  • @MattRix Apple has pulled out Flash out of safari and have publicly stated that most of their support tickets are caused by flash. in reply to MattRix #
  • @MattRix but i think apple wanted adobe to fix it a long time ago (pre iphone) and just blocked them off out of spite. but what do i know :) in reply to MattRix #
  • the other 1/2 of why apple dont want flash on their devices are games, and video/mp3 streaming. it will undermine their stores. #
  • but kinda silly since its on hardware they are getting their margins. makes you think that its their content partners who want flash out. #
  • @scobleizer on Flash http://scobleizer.com/2010/01/30/can-flash-be-saved/ #
  • my speculation on apple vs adobe was right on the money if this report is to be believed. http://tinyurl.com/y8tlwe8 #

Posted on January 26, 2010 - by Eric

Come ye Fusion Tanks!

Come ye Fusion Tanks!

FUSION Tanks (mutiplayer edition) – a.k.a Ftanks

Experience multi-player tank mayhem unlike any other. 5 chaotic weapons, 4 battlefields, destructible terrain, smooth controls, and the all-new Fusion system. Collect fallen tank turrets and fuse them with yours. Rain terror with up to 4 turrets!

Powered by Come2play, Fusion tanks allows you to challenge your friends even if you are on different websites or social networks like Facebook.

Battles don’t have to be just fun, put your coins at stake with come2play’s betting system which enables the TankSaw ™ – cut tanks in half and automatically fuse their turrets!

Watch out for the public beta in a few weeks.


Posted on January 26, 2010 - by Eric

the $11,000 Come2Play Challenge!

Our friends over at come2play.com has two cool offers for game developers.

GET up to $3,000 in funding for your previously released game!

If you have a single-player game with over 100,000 game plays and a rating over 3.5 on Kongregate or Newgrounds. Come2play will pay you up to $3,000 to create a multiplayer version of it! I would recommend our fellow game developers to extend their old game with a simple multiplayer concept. The key is do not overspec the multiplayer version and just go simple. It will be a good way to earn more from an old game, extend the game’s IP, and learn the basic of multiplayer design.

IN ADDITION to the funding, your game will be included in the judging contest with over $8000 in prizes!

$5,000 for first place,

$2,000 for second place

$1,000 for third place.

You can enter a NEW game or a retrofitted (with the come2play API) game. Contest runs through January 1st through March 31st, More details here: http://come2play.com/dev_inner.asp?f=1&newsid=337

We are using come2play on our next game: FTanks . Good luck and aim for the prize!


Posted on January 24, 2010 - by Eric

Ftanks update – approaching beta

Ftanks update – approaching beta

Still late but we think we can go beta this week.  The terrain destruction system is undergoing some heavy optimization because it drops the framerate by 50% when it recalculates the terrain during an explosion. We are trying a ‘grid based recalculation by area’ method to restrict the part it recalculates. The come2play API is quirky and has some learning curve to make it behave optimally but nothing a deep dive can’t fix. Thats all for the technical wizardy my partner is doing. As for my part, here are a few new assets in the repository;


Posted on January 17, 2010 - by Eric

Twitter Weekly Updates for 2010-01-17

  • does anybody know of a free mspaint-like as3 open source package? #ask #as3 #pain #drawing #
  • @rosedragoness well, if youre serious about flash dev, its a requirement to learn it. i also do it in flash ide but i have a dev partner. in reply to rosedragoness #
  • @rosedragoness – good idea! in reply to rosedragoness #
  • http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
  • http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
  • @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
  • @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
  • @frederictessier i mean an mspaint like source code made from actionscript3 (flash). I want to embed one in a website. in reply to frederictessier #
  • @pperon – here is an example but something closer to mspaint is what im looking for, http://tinyurl.com/4lnj2t in reply to pperon #
  • found not quite what im looking for but still a good one, could be useful for other devs. http://tinyurl.com/yj79vt6 #
  • @pperon sorry, shoudlve been clearer, yes a vector based drawing library (open source) is what i am looking for. in reply to pperon #
  • How to photoshop an iphone app ribbon – http://www.webdesignerwall.com/tutorials/iphone-gift-ribbon/ #
  • RT: @terrycavanagh: VVVVVV is finished! http://thelettervsixtim.es/ #
  • RT: @millsustwo: ahh nice, tumblr have implimented the ability to have 'read-more break' ooh yeah… #
  • switching to pivotal tracker for our game dev proj management tool. love the drag and drop control. #tools #gamedev #
  • Dear iphone and flash developers please try http://twidl.it and give me feedback on how it can help u guys promote games on twitter. #web #
  • RT @JuwalBose: RT @swfgeek: RT @TechCrunch: Mochi Media Acquired By Shanda Games http://is.gd/66Ls7 by @arrington OMG whats next? #
  • I knew that the calm on Mochi Media site was before a storm but this one is a doozie. http://tinyurl.com/yb9rpef #
  • So a chiness MMO house bought a flash ads and mtx company. What does it mean? #mochi #shanda #equals #
  • i own the domain, appsorted.com – any ideas what to do with it? #suggestion #
  • WIP screenshot of our next game. lifebar and fuel meter are in. http://twidl.it/8nq7e #as3 #game #flash #
  • YES! RT: @PocketGamer: Broken Sword: The Director's Cut heading to iPhone: Classic adventure gets a toucshcreen update http://bit.ly/8GlWgA #
  • The App store Economy in pictures. http://hitenshah.name/post/330950753/the-apple-app-store-economy #
  • We at Cavalcade Games are #teamconan all the way. much much funnier than jay leno. #
  • http://twitpic.com/xw3c0 – twitter mascot wannabe #
  • RT: @bengarney: Startups are a lot of work! – AGREE, APPROVE, AMEN #
  • Zynga, Facebook and the beginning of the end. http://tinyurl.com/y9hnry4 MUST READ #
  • Lessons in Market Timing. a must-read for game developers. http://www.edery.org/2010/01/a-game-developers-catch-22-market-timing/ #
  • RT: @hexagonstar: retweet for the fun of it: best source code comments http://bit.ly/3i6xl (you'll laugh lots!) #
  • sent an interesting email to an old friend for what might be a good boost to cavalcade games. crossing my fingers. #
  • 22 Flash Games Worth Getting Addicted http://www.maximumpc.com/article/features/casual_encounters #
  • Screenshot of Word Mansion for March 2010. http://twidl.it/8nq2y #games #
  • 5 deadly weapons and no shovel. http://twidl.it/8nq6e #flash #games #as3 #
  • Jimmy Kimmel humiliating Jay Leno on his own show – http://tinyurl.com/yln59o3 #
  • RT: @DavideDiCillo: RT @GetAppsDone: Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) http://mixd.in/4e #
  • RT: @bengarney: Getting Started: PushButton Engine recording from #SeaFlex last night: http://bit.ly/74jCHc (via @jnbeck) #
  • just finished chainsaw animation and a 3rd level/stage. going to sleep… #gamedev #

Posted on January 17, 2010 - by Eric

Twitter Weekly Updates for 2010-01-17

  • does anybody know of a free mspaint-like as3 open source package? #ask #as3 #pain #drawing #
  • @rosedragoness well, if youre serious about flash dev, its a requirement to learn it. i also do it in flash ide but i have a dev partner. in reply to rosedragoness #
  • @rosedragoness – good idea! in reply to rosedragoness #
  • http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
  • http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
  • @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
  • @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
  • @frederictessier i mean an mspaint like source code made from actionscript3 (flash). I want to embed one in a website. in reply to frederictessier #
  • @pperon – here is an example but something closer to mspaint is what im looking for, http://tinyurl.com/4lnj2t in reply to pperon #
  • found not quite what im looking for but still a good one, could be useful for other devs. http://tinyurl.com/yj79vt6 #
  • @pperon sorry, shoudlve been clearer, yes a vector based drawing library (open source) is what i am looking for. in reply to pperon #
  • How to photoshop an iphone app ribbon – http://www.webdesignerwall.com/tutorials/iphone-gift-ribbon/ #
  • RT: @terrycavanagh: VVVVVV is finished! http://thelettervsixtim.es/ #
  • RT: @millsustwo: ahh nice, tumblr have implimented the ability to have 'read-more break' ooh yeah… #
  • switching to pivotal tracker for our game dev proj management tool. love the drag and drop control. #tools #gamedev #
  • Dear iphone and flash developers please try http://twidl.it and give me feedback on how it can help u guys promote games on twitter. #web #
  • RT @JuwalBose: RT @swfgeek: RT @TechCrunch: Mochi Media Acquired By Shanda Games http://is.gd/66Ls7 by @arrington OMG whats next? #
  • I knew that the calm on Mochi Media site was before a storm but this one is a doozie. http://tinyurl.com/yb9rpef #
  • So a chiness MMO house bought a flash ads and mtx company. What does it mean? #mochi #shanda #equals #
  • i own the domain, appsorted.com – any ideas what to do with it? #suggestion #
  • WIP screenshot of our next game. lifebar and fuel meter are in. http://twidl.it/8nq7e #as3 #game #flash #
  • YES! RT: @PocketGamer: Broken Sword: The Director's Cut heading to iPhone: Classic adventure gets a toucshcreen update http://bit.ly/8GlWgA #
  • The App store Economy in pictures. http://hitenshah.name/post/330950753/the-apple-app-store-economy #
  • We at Cavalcade Games are #teamconan all the way. much much funnier than jay leno. #
  • http://twitpic.com/xw3c0 – twitter mascot wannabe #
  • RT: @bengarney: Startups are a lot of work! – AGREE, APPROVE, AMEN #
  • Zynga, Facebook and the beginning of the end. http://tinyurl.com/y9hnry4 MUST READ #
  • Lessons in Market Timing. a must-read for game developers. http://www.edery.org/2010/01/a-game-developers-catch-22-market-timing/ #
  • RT: @hexagonstar: retweet for the fun of it: best source code comments http://bit.ly/3i6xl (you'll laugh lots!) #
  • sent an interesting email to an old friend for what might be a good boost to cavalcade games. crossing my fingers. #
  • 22 Flash Games Worth Getting Addicted http://www.maximumpc.com/article/features/casual_encounters #
  • Screenshot of Word Mansion for March 2010. http://twidl.it/8nq2y #games #
  • 5 deadly weapons and no shovel. http://twidl.it/8nq6e #flash #games #as3 #
  • Jimmy Kimmel humiliating Jay Leno on his own show – http://tinyurl.com/yln59o3 #
  • RT: @DavideDiCillo: RT @GetAppsDone: Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) http://mixd.in/4e #
  • RT: @bengarney: Getting Started: PushButton Engine recording from #SeaFlex last night: http://bit.ly/74jCHc (via @jnbeck) #
  • just finished chainsaw animation and a 3rd level/stage. going to sleep… #gamedev #

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