Archive for the ‘General’ Category
Posted on February 14, 2010 - by Eric
Twitter Weekly Updates for 2010-02-14
- just got back from a startup pitching event in another city. catching up on news and email. #
- trying the newest build of fusion tanks. once the sounds are in, it will be beta-ready! #
- Google Buzz's fatal mistake is existing inside Gmail. #
- RT: @martinpi: RT @ADAMATOMIC: hey bros flixel 2.0 is up http://bit.ly/9xrxVJ make some games!! #
- just informed Yoni of come2play that his long suffering beta build of Fusion Tanks is gonna be submitted on Sunday. #
- another game idea while on the crapper. crush the castle + civilization. v. compatible with our ftanks engine. terrain destruction and all. #
- RT: @kode80: now this is useful, many hidden features of the mythical Flash mm.cfg http://bit.ly/9FWW7c /via @elsassph #
- Gameschart.com is very similar to an idea i had last year. nice execution. very interested in how it will improve. #
- @MichaelJW you laugh cause you relate. in reply to MichaelJW #
- @MichaelJW his following tweets dont seem unrelatable anymore. window cleaner or otherwise.
in reply to MichaelJW # - Im late on this. but here it goes. Fascinating Paperchase plagiarism over at http://bit.ly/cdrzKZ . Bad Paperchase. #
- RT: @adachen: Machinarium is hand-drawn fordistinct art style; they made the artist draw w/his left hand for imprecise feel #casualconnect #
- RT: @ericzoo: im pretty sure these people are typing 'facebook login' on google as a command to go inside facebook. #
- RT: @DavideDiCillo: RT @webwright Freemium Founders: Start Charging for Things Today! – Tony Wright dot com http://bit.ly/9tzoS5 in reply to DavideDiCillo #
- word mansion will almost probably be our first subject for flash cs5 to iphone. #
- i hope the bugfixing session on ftanks is going well. i will look for bgm later and maybe add a big ass fourth level. #
Posted on February 14, 2010 - by Eric
Twitter Weekly Updates for 2010-02-14
- just got back from a startup pitching event in another city. catching up on news and email. #
- trying the newest build of fusion tanks. once the sounds are in, it will be beta-ready! #
- Google Buzz's fatal mistake is existing inside Gmail. #
- RT: @martinpi: RT @ADAMATOMIC: hey bros flixel 2.0 is up http://bit.ly/9xrxVJ make some games!! #
- just informed Yoni of come2play that his long suffering beta build of Fusion Tanks is gonna be submitted on Sunday. #
- another game idea while on the crapper. crush the castle + civilization. v. compatible with our ftanks engine. terrain destruction and all. #
- RT: @kode80: now this is useful, many hidden features of the mythical Flash mm.cfg http://bit.ly/9FWW7c /via @elsassph #
- Gameschart.com is very similar to an idea i had last year. nice execution. very interested in how it will improve. #
- @MichaelJW you laugh cause you relate. in reply to MichaelJW #
- @MichaelJW his following tweets dont seem unrelatable anymore. window cleaner or otherwise.
in reply to MichaelJW # - Im late on this. but here it goes. Fascinating Paperchase plagiarism over at http://bit.ly/cdrzKZ . Bad Paperchase. #
- RT: @adachen: Machinarium is hand-drawn fordistinct art style; they made the artist draw w/his left hand for imprecise feel #casualconnect #
- RT: @ericzoo: im pretty sure these people are typing 'facebook login' on google as a command to go inside facebook. #
- RT: @DavideDiCillo: RT @webwright Freemium Founders: Start Charging for Things Today! – Tony Wright dot com http://bit.ly/9tzoS5 in reply to DavideDiCillo #
- word mansion will almost probably be our first subject for flash cs5 to iphone. #
- i hope the bugfixing session on ftanks is going well. i will look for bgm later and maybe add a big ass fourth level. #
Posted on February 7, 2010 - by Eric
Twitter Weekly Updates for 2010-02-07
- @BenOlding from what i seeing this stems from adobe's inability to improv the runtime since forever. the last straw was the carbon thing. in reply to BenOlding #
- @BenOlding he may v said it arrogantly but the amount of disdain for flash amongst internet populace is hard to ignore. in reply to BenOlding #
- remember how cs3, cs4 was underwhelming. flash ide still unstable. flash game devs were not 1st class citizens in adbe until recently. #
- i pray that adobe wakes from its sleep and get its game on & make flash ROCK in the next 3 years. or else it will be too late for it. #
- apple platforms, youtube, unity3d, html5 and open3dweb. where will these tech be in the next 3 years? more adopted, powerful and viable. #
- and to invalidate all my previous rants on adobe is this post. http://blogs.adobe.com/jnack/2010/01/sympathy_for_the_devil.html #
- http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html – nice! #
- impressive FXG demo. Illustrator/Flash to Html (canvas). http://www.youtube.com/watch?v=v69S22ZBBqA&feature=player_embedded #
- imagine if we can output games to FXG > canvas. so from flash you can output to swf, iphone, fxg. == hotsauce. #
- RT: @IrvTheSwirv: "Next iPhone coming is an A+ update" – Jobs
http://bit.ly/dd9eaCExcited much? Me too! #
- just spent 20 minutes on mixing chainsaw on metal sound effect. not going anywhere #
- @Seantron nice demo! FlashPeerLink (FPL), FlashP2P, FlashPlink are my suggestions. #
- RT @Seantron: Very late night preview of project gameChanger: http://bit.ly/di667F Game Toolkit for RTMFP #
- done! chainsaw rev.wav + machine gun hitting on metal.wav = chainsaw on metal.
# - @weheartgames too lazy to upload. but i think the beta will be late this week or early next. so its close (at last!) in reply to weheartgames #
- The best way to save Flash is to kill it. http://www.stevenwei.com/2010/01/31/the-best-way-for-adobe-to-save-flash-is-by-killing-it/ #
- We have to release an iphone game before the 28th to get an awesome freebie from Adobe. #
- What if flash were an open standard? http://daringfireball.net/2010/02/winer_flash_open_standards #
- Doom iphone source code analyzed. #mustread for game devs. http://fabiensanglard.net/doomIphone/index.php #
- i always found that heavy rain woman unattractive, with or without clothes. #
- very informative. as usual lots of back story to any conflict. #flash #html5 http://tinyurl.com/yfhtyoq #
- RT: @flashmagazine: Everyone to their bases – Flash is under attack!: http://bit.ly/cXbkiK #
- Bioshock 2 trailer made me shat my pants. http://kotaku.com/5462952/bioshock-2s-launch-trailer-goes-under-the-sea #
- RT: @twidlit: Twidl.it major update is rolled out!. redesigned frontpage, new login system (beta), new dashboard(beta), userpages improved. #
- @hexagonstar slow for me too. in reply to hexagonstar #
- RT @iphonedevKara: Did Apple Just Ban Location-Based Ads in iPhone Apps? http://bit.ly/9hPi3E #
- @GavinBowman it used to be that 'speedy' was usually attached to the word 'recovery'. #onlywithapple in reply to GavinBowman #
- RT: @BuzzEdition: ?Behind every successful woman there is an incredible amount of caffeine! via @superstarakim #
- RT: @object404: Game Developer Research survey shows more game developers shifting towards iPhone and leaving Wii http://bit.ly/b9mpNq #
Posted on February 7, 2010 - by Eric
Twitter Weekly Updates for 2010-02-07
- @BenOlding from what i seeing this stems from adobe's inability to improv the runtime since forever. the last straw was the carbon thing. in reply to BenOlding #
- @BenOlding he may v said it arrogantly but the amount of disdain for flash amongst internet populace is hard to ignore. in reply to BenOlding #
- remember how cs3, cs4 was underwhelming. flash ide still unstable. flash game devs were not 1st class citizens in adbe until recently. #
- i pray that adobe wakes from its sleep and get its game on & make flash ROCK in the next 3 years. or else it will be too late for it. #
- apple platforms, youtube, unity3d, html5 and open3dweb. where will these tech be in the next 3 years? more adopted, powerful and viable. #
- and to invalidate all my previous rants on adobe is this post. http://blogs.adobe.com/jnack/2010/01/sympathy_for_the_devil.html #
- http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html – nice! #
- impressive FXG demo. Illustrator/Flash to Html (canvas). http://www.youtube.com/watch?v=v69S22ZBBqA&feature=player_embedded #
- imagine if we can output games to FXG > canvas. so from flash you can output to swf, iphone, fxg. == hotsauce. #
- RT: @IrvTheSwirv: "Next iPhone coming is an A+ update" – Jobs
http://bit.ly/dd9eaCExcited much? Me too! #
- just spent 20 minutes on mixing chainsaw on metal sound effect. not going anywhere #
- @Seantron nice demo! FlashPeerLink (FPL), FlashP2P, FlashPlink are my suggestions. #
- RT @Seantron: Very late night preview of project gameChanger: http://bit.ly/di667F Game Toolkit for RTMFP #
- done! chainsaw rev.wav + machine gun hitting on metal.wav = chainsaw on metal.
# - @weheartgames too lazy to upload. but i think the beta will be late this week or early next. so its close (at last!) in reply to weheartgames #
- The best way to save Flash is to kill it. http://www.stevenwei.com/2010/01/31/the-best-way-for-adobe-to-save-flash-is-by-killing-it/ #
- We have to release an iphone game before the 28th to get an awesome freebie from Adobe. #
- What if flash were an open standard? http://daringfireball.net/2010/02/winer_flash_open_standards #
- Doom iphone source code analyzed. #mustread for game devs. http://fabiensanglard.net/doomIphone/index.php #
- i always found that heavy rain woman unattractive, with or without clothes. #
- very informative. as usual lots of back story to any conflict. #flash #html5 http://tinyurl.com/yfhtyoq #
- RT: @flashmagazine: Everyone to their bases – Flash is under attack!: http://bit.ly/cXbkiK #
- Bioshock 2 trailer made me shat my pants. http://kotaku.com/5462952/bioshock-2s-launch-trailer-goes-under-the-sea #
- RT: @twidlit: Twidl.it major update is rolled out!. redesigned frontpage, new login system (beta), new dashboard(beta), userpages improved. #
- @hexagonstar slow for me too. in reply to hexagonstar #
- RT @iphonedevKara: Did Apple Just Ban Location-Based Ads in iPhone Apps? http://bit.ly/9hPi3E #
- @GavinBowman it used to be that 'speedy' was usually attached to the word 'recovery'. #onlywithapple in reply to GavinBowman #
- RT: @BuzzEdition: ?Behind every successful woman there is an incredible amount of caffeine! via @superstarakim #
- RT: @object404: Game Developer Research survey shows more game developers shifting towards iPhone and leaving Wii http://bit.ly/b9mpNq #
Posted on January 31, 2010 - by Eric
Twitter Weekly Updates for 2010-01-31
- My flash game of 2009 is Crush the Castle by Armorgames. with Achievement unlocked 2nd then Clockwords 3rd and Cyclomaniacs 4th. #
- Good news. We have earned over $70 of revenue from Mobclix. Bad news: its across 6 months. #
- @monteboyd – haha. or 1 game earning 1000x that. #inotherwords in reply to monteboyd #
- Say what you will of Vampire Weekend but they have my vote naming an album after an 80's videogame featuring two Rambos on a rampage. #
- @photonstorm thats just for the free + ads version of our iphone game. the paid one earned a tiny bit more decent than that. in reply to photonstorm #
- RT: @UntoldEnt: We're having an impromptu play session of ICT! Join us! http://www.interruptingcowtrivia.com #
- im actually having fun with this come2play battleships game. http://www.flashgamelicense.com/view_game.php?game_id=8250 #
- Win a new Nikon D300s (or 2000 photo scans) from @ScanCafe & Scott Bourne. Pls RT. Details here: http://bit.ly/8SJuMT #
- RT: @candywriter: RT @taptaptap: iPhone software sustainability and the death of Mac software: http://is.gd/6xW8G #
- What will an Iphone OS on the iSlate / iTablet mean for game developers? #discuss #
- @AppleiSlateNews hoping gamedevs can easily port iphone games there. i can see interesting possiblities when the 2 device played together. in reply to AppleiSlateNews #
- RT: @JimMacMillan: “Tired of games that are fun?” FarmVille is here: http://su.pr/1vJoQE #
- remind me not to hit R on the address bar in firefox when somebody is looking at my screen. #tube #red #
- Wowza! RT: @photonstorm: yay, my game Star Fish hit Facebook yesterday and has had nearly 200k plays so far, awesome! http://bit.ly/5w2Qyg #
- my 1.10 year old is squealing with glee as she throw natives after natives into the sea in Pocket God. #
- @eyuzwa – im pretty sure lemmings is a bit hard to understand for her (everything is tiny). PG has large stuff, and freeform play.
in reply to eyuzwa # - RT: @gigaom: What’s Inside Apple’s Tablet? http://bit.ly/8MbNwc in reply to gigaom #
- I am actually more excited for the web version of itunes than anything. less friction of web promotion. #
- One of Flash's wall of defense has fallen . Youtube is going html5. http://feedproxy.google.com/~r/Venturebeat/~3/q7eqXrdy5iw/ #
- Do u want some sweet user interface with some sweet tunes. go here its awesome. http://www.thesixtyone.com #
- +1 RT @djhanks: Must stop multitasking. I’ve just fallen off a unicycle and got dough all over my trombone. #
- we will be getting our beta invite for Flash CS5 within the day! looking forward to playing around with it and giving feedback to Adobe. #
- not yet set in stone, but we MIGHT be making a Haiti related web/iphone release for 2nd week of feb. #
- a potentially cool podcast for Flash devs in games or generalists. Topics include Flash for iphone, flex4, etc http://tinyurl.com/yesfdxn #
- Looking at http://playerio.com/features/multiplayer/ #
- just got in the ADoble Flash CS5 beta! lets c how this flash to iphone stuff works… #
- RT: @Seantron: I tried to decompile a Zynga swf to find out how they are somehow loading byteArrays with Heroin and Crack. #
- cleaned up the blog's css stuff. took out wibliya, properly set the w3 cache plugin, and the tweetmeme is now better configured. done! #
- @Quantum_Sheep thanks! in reply to Quantum_Sheep #
- Touchgrind on a macbook – http://www.engadget.com/2010/01/22/illusion-labs-shows-off-multitouch-touchgrind-gaming-demo-on-a/ #
- How to avoid creating a sucky iphone app. http://tinyurl.com/y9axzf9 very useful but the stuttering is v. distracting.
# - RT: @AppGamerNet: News: Broken Sword: Directors Cut Out Now http://bit.ly/6UpJFl – YESSSS! #
- RT: @JimMacMillan: Reuters: "Avatar" replaces "Titanic" in record books http://bit.ly/82gAD9 #
- @UntoldEnt for CS5? the public one was cancelled. the private beta continued on. in reply to UntoldEnt #
- installing Flash CS5 viper. installer has bigger buttons but nothing else is new. #
- 1 other improvement. it doesnt ask me to close browsers when its installing, one less annoyance #flash #cs5 #
- spoke too soon, flash cs5 is asking me to close all my browser AFTER installing. #
- Just entered to win an AppleTablet – to enter and keep up with all the latest follow @whythemobile & RT http://bit.ly/5yyi0m #islate #ipad #
- RT: @gamasutra: Interview: ThatGameCompany's Santiago, Hunicke, On Designing For The Love http://bit.ly/7MPvNy #
- if you are an iphone app dev. DO NOT IGNORE this post. http://blog.appsfire.com/how-to-successfully-market-your-iphone-app-an #
- thanks to @a_random_blok and @Mrt3D for the RT and welcome! #
- @rosenz highly doubt that. branding overlap with the macbook. islate for me. 'slate' word has no mindshare owner in the consumer space. in reply to rosenz #
- RT: @MichaelJW: Get detailed statistics about your Flash game with @swfstats: http://bit.ly/btKyr7 #
- Soundsnap – our favorite sound provider here at CG has launched a pricing plan for sounds. old user still has 5 free sounds / month. #nice #
- HeyZap social bar is nice for self-distributed games with mtx but im pretty sure the whiny portal owners will hate it. . #yay #
- Wacom must be very concerned with the implications of Mac people with tablets. #
- @Seantron they could tell that the pen makes a difference but thats hardly a defensible position. in reply to Seantron #
- What do you get when you combine the hottest software and hardware (right now) together? Mass Effect 2 ported to Apple Tablet! #
- @UntoldEnt photograph that or it didnt happen. in reply to UntoldEnt #
- @majicDave HP just release a tablet called HP slate. i wonder if that supports / detracts the iSlate name. well c in a few hours.
in reply to majicDave # - Calacanis is bluffing. iTablet will have 2 cameras. wont have solar, wont have fingerprint, no hdtv tuner, pvr, and no sub $700 variant. #
- new box2dflash is out and lots of new useful features. http://box2dflash.boristhebrave.com/docs/2.1a/updating #
- a dedicated youtube app means iPad still has dont allow flash. #
- Confirmed – iPad still dont allow flash. http://www.blogcdn.com/www.engadget.com/media/2010/01/apple-creation-0128-rm-eng.jpg #
- Can run all iPhone apps unmodified out of the box!!! #
- For the record. iPad name sux & the device is a huge meh. thumbs up for the iphone app compat & the price. boo for no camera, multitasking #
- Who cares about everything else. I want an RTS on iPad. #
- @CocoaGeek you got me on Holy Macaroni.
in reply to CocoaGeek # - @MattRix or Total War! in reply to MattRix #
- MochiMedia recorded video/text chat – https://admin.acrobat.com/_a1002908405/p58668414/?launcher=false&fcsContent=true&pbMode=normal #
- the iPad provides the ultimate browsing experience – http://theflashblog.com/?p=1703 #
- @fabianv one of my fondest gaming memories are with the broken sword series. in reply to fabianv #
- Tank Facts: Da Vinci invented the wooden precursor to tanks. he also invented the sniper rifle and scissors. #
- whipping out the 40gb external drive containing sound files. today im gonna do all the sound effects for ftanks. #
- The iPad will not start a developer gold rush but a comedy gold rush – CollegeHumor video http://bit.ly/9PHNyR #
- Hey adobe if you want Flash get/stay on more platforms. fix CPU usage or open source it. its that simple. #
- Apple, Google, Microsoft, Linux are all slowly/clearly moving away from Flash. anyone who is not concerned is naive or delusional. #
- @ElliotXtreme – youtube = google. in reply to ElliotXtreme #
- @photonstorm i have a feeling google is doing something with html5 for the vid delivery part. web apps/ria are going to javascript. #
- Even with games – Flash is losing developers to unity and even more with xcode now that its for 3 hot devices (iphone/ipod/ipad) #
- @ElliotXtreme Google is pro javascript from the start, i think they knew then that a closed proprietary technology has more cons than pros in reply to ElliotXtreme #
- @rosedragoness javascript is not java. in reply to rosedragoness #
- i love flash. i am just concerned how adobe is handling the onslaught. save for facebook games every front is eroding. #
- @ElliotXtreme wait a minute. you want flash to disappear, go open source or be made better? in reply to ElliotXtreme #
- @monteboyd flash player sucks battery, keeps crashing browsers, etc. Why not open source that & let community fix it. they cant seem to. in reply to monteboyd #
- just downloaded some tank tracks sound effect from soundsnap. i love that site. #
- @JeffWeber i think given the history of MS and the stake with .net, MS is going after Flash's neck. any semblance of diplomacy is short-term in reply to JeffWeber #
- is it sensible to have two versions of the flash player/vm? proprietary and open-sourced? i bet that would put flash into more devices. #
- my top 3 iphone games right now are mini-squadron, bejeweled blitz, and crush the castle. #
- @ElliotXtreme got ya. flash never had that snappy feel to it. in reply to ElliotXtreme #
- RT @TechCrunch: iPad v. A Rock http://bit.ly/aCl1VM #
- nope! still think the iPad is a horrible name.. #
- wonders how many days/weeks/months till i get used to the iPad name. #
- Youtube WILL drop Flash in the next 2 years: case in point http://jilion.com/sublime/video – a very good starting point for html5 video. #
- @MattRix i know. the point was its being improved rapidly by lots of people because its opensource. ever1 says youtube is just experimenting in reply to MattRix #
- @GenoBaby thats not an impossible task to solve, google has solved much much more difficult problems. in reply to GenoBaby #
- @MattRix Apple problem is 1/2 cpu/battery usage & crashes. problems 5 years & counting. if open sourced flash would be better 4 it. in reply to MattRix #
- @MattRix Apple has pulled out Flash out of safari and have publicly stated that most of their support tickets are caused by flash. in reply to MattRix #
- @MattRix but i think apple wanted adobe to fix it a long time ago (pre iphone) and just blocked them off out of spite. but what do i know
in reply to MattRix # - the other 1/2 of why apple dont want flash on their devices are games, and video/mp3 streaming. it will undermine their stores. #
- but kinda silly since its on hardware they are getting their margins. makes you think that its their content partners who want flash out. #
- @scobleizer on Flash http://scobleizer.com/2010/01/30/can-flash-be-saved/ #
- my speculation on apple vs adobe was right on the money if this report is to be believed. http://tinyurl.com/y8tlwe8 #
Posted on January 17, 2010 - by Eric
Twitter Weekly Updates for 2010-01-17
- does anybody know of a free mspaint-like as3 open source package? #ask #as3 #pain #drawing #
- @rosedragoness well, if youre serious about flash dev, its a requirement to learn it. i also do it in flash ide but i have a dev partner. in reply to rosedragoness #
- @rosedragoness – good idea! in reply to rosedragoness #
- http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
- http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
- @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
- @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
- @frederictessier i mean an mspaint like source code made from actionscript3 (flash). I want to embed one in a website. in reply to frederictessier #
- @pperon – here is an example but something closer to mspaint is what im looking for, http://tinyurl.com/4lnj2t in reply to pperon #
- found not quite what im looking for but still a good one, could be useful for other devs. http://tinyurl.com/yj79vt6 #
- @pperon sorry, shoudlve been clearer, yes a vector based drawing library (open source) is what i am looking for. in reply to pperon #
- How to photoshop an iphone app ribbon – http://www.webdesignerwall.com/tutorials/iphone-gift-ribbon/ #
- RT: @terrycavanagh: VVVVVV is finished! http://thelettervsixtim.es/ #
- RT: @millsustwo: ahh nice, tumblr have implimented the ability to have 'read-more break' ooh yeah… #
- switching to pivotal tracker for our game dev proj management tool. love the drag and drop control. #tools #gamedev #
- Dear iphone and flash developers please try http://twidl.it and give me feedback on how it can help u guys promote games on twitter. #web #
- RT @JuwalBose: RT @swfgeek: RT @TechCrunch: Mochi Media Acquired By Shanda Games http://is.gd/66Ls7 by @arrington OMG whats next? #
- I knew that the calm on Mochi Media site was before a storm but this one is a doozie. http://tinyurl.com/yb9rpef #
- So a chiness MMO house bought a flash ads and mtx company. What does it mean? #mochi #shanda #equals #
- i own the domain, appsorted.com – any ideas what to do with it? #suggestion #
- WIP screenshot of our next game. lifebar and fuel meter are in. http://twidl.it/8nq7e #as3 #game #flash #
- YES! RT: @PocketGamer: Broken Sword: The Director's Cut heading to iPhone: Classic adventure gets a toucshcreen update http://bit.ly/8GlWgA #
- The App store Economy in pictures. http://hitenshah.name/post/330950753/the-apple-app-store-economy #
- We at Cavalcade Games are #teamconan all the way. much much funnier than jay leno. #
- http://twitpic.com/xw3c0 – twitter mascot wannabe #
- RT: @bengarney: Startups are a lot of work! – AGREE, APPROVE, AMEN #
- Zynga, Facebook and the beginning of the end. http://tinyurl.com/y9hnry4 MUST READ #
- Lessons in Market Timing. a must-read for game developers. http://www.edery.org/2010/01/a-game-developers-catch-22-market-timing/ #
- RT: @hexagonstar: retweet for the fun of it: best source code comments http://bit.ly/3i6xl (you'll laugh lots!) #
- sent an interesting email to an old friend for what might be a good boost to cavalcade games. crossing my fingers. #
- 22 Flash Games Worth Getting Addicted http://www.maximumpc.com/article/features/casual_encounters #
- Screenshot of Word Mansion for March 2010. http://twidl.it/8nq2y #games #
- 5 deadly weapons and no shovel. http://twidl.it/8nq6e #flash #games #as3 #
- Jimmy Kimmel humiliating Jay Leno on his own show – http://tinyurl.com/yln59o3 #
- RT: @DavideDiCillo: RT @GetAppsDone: Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) http://mixd.in/4e #
- RT: @bengarney: Getting Started: PushButton Engine recording from #SeaFlex last night: http://bit.ly/74jCHc (via @jnbeck) #
- just finished chainsaw animation and a 3rd level/stage. going to sleep… #gamedev #
Posted on January 17, 2010 - by Eric
Twitter Weekly Updates for 2010-01-17
- does anybody know of a free mspaint-like as3 open source package? #ask #as3 #pain #drawing #
- @rosedragoness well, if youre serious about flash dev, its a requirement to learn it. i also do it in flash ide but i have a dev partner. in reply to rosedragoness #
- @rosedragoness – good idea! in reply to rosedragoness #
- http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
- http://twitpic.com/nzyhi – how does twitpic comment work if the owner and commenter are the same? #
- @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
- @hdmoore http://twitpic.com/xiphe – they forgot to highlight that moustaches are not included. #
- @frederictessier i mean an mspaint like source code made from actionscript3 (flash). I want to embed one in a website. in reply to frederictessier #
- @pperon – here is an example but something closer to mspaint is what im looking for, http://tinyurl.com/4lnj2t in reply to pperon #
- found not quite what im looking for but still a good one, could be useful for other devs. http://tinyurl.com/yj79vt6 #
- @pperon sorry, shoudlve been clearer, yes a vector based drawing library (open source) is what i am looking for. in reply to pperon #
- How to photoshop an iphone app ribbon – http://www.webdesignerwall.com/tutorials/iphone-gift-ribbon/ #
- RT: @terrycavanagh: VVVVVV is finished! http://thelettervsixtim.es/ #
- RT: @millsustwo: ahh nice, tumblr have implimented the ability to have 'read-more break' ooh yeah… #
- switching to pivotal tracker for our game dev proj management tool. love the drag and drop control. #tools #gamedev #
- Dear iphone and flash developers please try http://twidl.it and give me feedback on how it can help u guys promote games on twitter. #web #
- RT @JuwalBose: RT @swfgeek: RT @TechCrunch: Mochi Media Acquired By Shanda Games http://is.gd/66Ls7 by @arrington OMG whats next? #
- I knew that the calm on Mochi Media site was before a storm but this one is a doozie. http://tinyurl.com/yb9rpef #
- So a chiness MMO house bought a flash ads and mtx company. What does it mean? #mochi #shanda #equals #
- i own the domain, appsorted.com – any ideas what to do with it? #suggestion #
- WIP screenshot of our next game. lifebar and fuel meter are in. http://twidl.it/8nq7e #as3 #game #flash #
- YES! RT: @PocketGamer: Broken Sword: The Director's Cut heading to iPhone: Classic adventure gets a toucshcreen update http://bit.ly/8GlWgA #
- The App store Economy in pictures. http://hitenshah.name/post/330950753/the-apple-app-store-economy #
- We at Cavalcade Games are #teamconan all the way. much much funnier than jay leno. #
- http://twitpic.com/xw3c0 – twitter mascot wannabe #
- RT: @bengarney: Startups are a lot of work! – AGREE, APPROVE, AMEN #
- Zynga, Facebook and the beginning of the end. http://tinyurl.com/y9hnry4 MUST READ #
- Lessons in Market Timing. a must-read for game developers. http://www.edery.org/2010/01/a-game-developers-catch-22-market-timing/ #
- RT: @hexagonstar: retweet for the fun of it: best source code comments http://bit.ly/3i6xl (you'll laugh lots!) #
- sent an interesting email to an old friend for what might be a good boost to cavalcade games. crossing my fingers. #
- 22 Flash Games Worth Getting Addicted http://www.maximumpc.com/article/features/casual_encounters #
- Screenshot of Word Mansion for March 2010. http://twidl.it/8nq2y #games #
- 5 deadly weapons and no shovel. http://twidl.it/8nq6e #flash #games #as3 #
- Jimmy Kimmel humiliating Jay Leno on his own show – http://tinyurl.com/yln59o3 #
- RT: @DavideDiCillo: RT @GetAppsDone: Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) http://mixd.in/4e #
- RT: @bengarney: Getting Started: PushButton Engine recording from #SeaFlex last night: http://bit.ly/74jCHc (via @jnbeck) #
- just finished chainsaw animation and a 3rd level/stage. going to sleep… #gamedev #
Posted on January 10, 2010 - by Eric
Twitter Weekly Updates for 2010-01-10
- i want an iphone emulator for the islate. #
- Flash player 10 now at 90% penetration! http://www.adobe.com/products/player_census/flashplayer/version_penetration.html #
- @millsustwo – use Disqus, it can be easily embedded using custom html tab in customize theme. in reply to millsustwo #
- RT: @ch00se: Looking Back at 2009: Trends and Statistics with Flash game sponsorships – http://bit.ly/6RsN8y #
- Cannon (think shotgun) and the cluster bombs are in Ftanks! a gut feeling that this game is gonna be awesome is growing in me #flash #game #
- We are pushing hard on Ftanks this weekend. Determined to get to beta by next week! #come2play #tanks #game #
- whoa, why do you need our twitter passwords for a retweet contest? http://www.iphonecontests.com/twitter-contest #
- This has gotta be the most awesome iphone app to stroke your ego, wuffie-wise. http://ego-app.com/ HIGHLY recommend. #
- RT: @MichaelJW: This is a great tutorial. The end result is cool, and it helps you understand displacement maps too: http://bit.ly/7Wsrxv #
- @jasoncitron: OpenFeint App is live. http://bit.ly/8Pa9DN. Also includes a Free App of The Day #
- RT: @jshmrsn: Very interesting. RT @shepherdfx: Why you should use OpenGL and not DirectX http://su.pr/2KjjeX #
- Is it sane to develop for the iphone again? approval time in hours! http://bit.ly/4nyp2j #apple #dev #
- Have a flash game full of bitmap assets? Use flashpunk as3 framework! http://flashpunk.net/ #gamedev #frameworks #
Posted on January 10, 2010 - by Eric
Twitter Weekly Updates for 2010-01-10
- i want an iphone emulator for the islate. #
- Flash player 10 now at 90% penetration! http://www.adobe.com/products/player_census/flashplayer/version_penetration.html #
- @millsustwo – use Disqus, it can be easily embedded using custom html tab in customize theme. in reply to millsustwo #
- RT: @ch00se: Looking Back at 2009: Trends and Statistics with Flash game sponsorships – http://bit.ly/6RsN8y #
- Cannon (think shotgun) and the cluster bombs are in Ftanks! a gut feeling that this game is gonna be awesome is growing in me #flash #game #
- We are pushing hard on Ftanks this weekend. Determined to get to beta by next week! #come2play #tanks #game #
- whoa, why do you need our twitter passwords for a retweet contest? http://www.iphonecontests.com/twitter-contest #
- This has gotta be the most awesome iphone app to stroke your ego, wuffie-wise. http://ego-app.com/ HIGHLY recommend. #
- RT: @MichaelJW: This is a great tutorial. The end result is cool, and it helps you understand displacement maps too: http://bit.ly/7Wsrxv #
- @jasoncitron: OpenFeint App is live. http://bit.ly/8Pa9DN. Also includes a Free App of The Day #
- RT: @jshmrsn: Very interesting. RT @shepherdfx: Why you should use OpenGL and not DirectX http://su.pr/2KjjeX #
- Is it sane to develop for the iphone again? approval time in hours! http://bit.ly/4nyp2j #apple #dev #
- Have a flash game full of bitmap assets? Use flashpunk as3 framework! http://flashpunk.net/ #gamedev #frameworks #
Posted on January 9, 2010 - by Eric
2010 New Year’s Resolution

Look at all the cobwebs and dust here! its 2010 and there has been a tectonic shift here at Cavalcade Games, the ground is still moving but one thing that’s sure is Cavalcade Games will emerge from this cocoon – better, faster, stronger. To help us commit ourselves to the plan, we are going to lay them out here for all to see. Unto the list;
- CavalcadeGames.com will be redesigned and outfitted with more community and showcasing features.
- Ftanks will be done and ready on or before February.
- Word Mansion will be released before February ends.
- A single player Ftanks will be released middle of 2010.
- release at least 1 new Iphone game in Unity
- release 1 iphone games in native code
Heres to a more successful 2010 for all of us in this industry!
