Posted on July 19, 2009 - by Eric
Twitter Weekly Updates for 2009-07-19
- access to the akismet servers are obstructed according to wordpress. #
- reading the comments on Joystiq left me with a disgusting feeling. #
- sitting on a game design that is a pretty good molding of an RTS in an iPhone hardware environment. never before done. #
- currently incensed at the Enron assholes. How could such greedy men still be alive? dont we have about 10,000 documented ways to kill a man? #
- the newest RPL build feels so polished. very proud of it already. good work on my partner's part. awesomeness! #
- Chrome – for browsing, Firefox – for web dev, safari – for iphone microsites, IE – for ridicule. #
- @taptaprevenge – Happy Birthday! or more accurately… Happy Foundation! or Happy Anniversary! #
- iTablet? I love to say 'I told you so' – http://bit.ly/DXUlP #
- Eurogamer reviews Rolando 2. nice! http://bit.ly/13JYn6 #
- @E4com – its a meditative study on the impenetrable and incomprehensible minds of women from the perspective of a man. in reply to E4com #
- Tattoos i would consider: CPR instructions, Heimlich Manuever, contact info. #
- http://xkcd.com/606/ – pretty sensible i must say. #
- Just added myself to the http://wefollow.com twitter directory under: #iphone #iphonedev #flash #
- short video teaser for AGON online v1.2 http://bit.ly/HzaWo landscape support, twitter, UI overhaul (via @agononline) RT @morten795 #
- @photonstorm – That machine will have to be unpacked much later, Guybrush needs to rescue Elaine (again!). in reply to photonstorm #
- @photonstorm – Really? Big fan here, W&G has the same kind of wit and charmy kind of humor IMO. Carry on to the wasteland then! in reply to photonstorm #
- just entered step 2 in the negotiation for contract work for a Worms-type game from a major web games playa. Hope we get to step 3. #
- @optikz a part of me doesn't want it. we have our own games to make dammit! grats on the major scoreloop update. really impressive in reply to optikz #
- Retro Dreamer Blog: A comparison of iPhone Social Gaming platforms: http://bit.ly/16zNF2 RT @GavinBowman #
- tracing the Maniac Mansion for our next flash game's title screen. #
- @MichaelJW – see http://bit.ly/3w5et9
–
# - @Mobigame – does renaming your game an option? say Wedge, or The Disappearing Game. in reply to Mobigame #
- We are officially adopting PushButton Engine in all our future flash games.
# - @optikz – yep, that one is a pretty clever take on cross-promotion. in reply to optikz #
- designing a game that will gamify my hatred for sudoku. #
- just submitted the proposal for the contract work. just trimmed down the scope and put in more easy to add features. they want it in 3 mos.! #
- Harry Potter 6 seems to be missing a climax. should've had the subtitle… 'Sweet Hogwarts High'… #
- http://bit.ly/JjoHi
– Hand circus interview # - AGON Online Developer Commitment – PR Web (press release) http://bit.ly/13xhkF (via @agononline) RT @morten795 #
- http://bit.ly/4834Hx
– one of my fave indie dev's retrospective on his web games. # - iPhone App Social Platforms revisited – http://bit.ly/1aCQXm #
- http://twitpic.com/anfsv – this is suppose to be a casual word game. this is what u get for listening to Fever Ray. #
- Do i get any awards?
– welcome @cavalcadegames – thanks for the follow I am now +followers over followees
RT @petehotchkiss # - Finally, the new version of Firefox loads as fast as Chrome. #
- @petehotchkiss Lol, i reckon uve been holding unto to dt pic for weeks & finally found a perfect use for it. Bravo! in reply to petehotchkiss #
- @photonstorm – FF 3.5.1 specifically has this on its changelog. improve loading time on pirated XP installs. So it should be all good.
in reply to photonstorm # - @Chronotron – what a coincidence! mine too just crashed now! weeee! in reply to Chronotron #
- Really cheering on "I Dig it" by InMotion. the closest an iPhone app hve ever gotten to rivaling a retail game in terms of zoning out on it. #
- checking out Toon Boom's products on Vimeo. #
- Writing a design for a game centered around a cafe. time sensitive and dialogue-driven. as a pretty awesome character selection scheme. #
- Writing a design for a game centered around a cafe. time sensitive and dialogue-driven. has a pretty awesome character selection scheme. #
- twitter & facebook hates Google & now this – http://www.wired.com/gadgetlab/2009/07/google-app-store – is it ok to hate them now? #
- Toon Boom pawns Flash CS4, thanks mr. Cartoon smart for showing me. #
- scratch that, Toon Boom animate is crashing a lot! and my awesome Flash animation skill is useless in figuring how to move anything! #
- Excellent article on d iPhone's tech – http://bit.ly/2vfMuW #
- Mafia II – its freaky jaw-dropping good. http://bit.ly/2vfMuW #
- after a decade – SoundGarden, superunknown still is headbanging good! #
- dang! OS 3.0 abbreviated RPL in the middle, the displayed name is now split like a magician's assistant. #
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