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Cavalcade Games Blog

Posted on August 9, 2009 - by Eric

Twitter Weekly Updates for 2009-08-09

General
  • @Glougheed yes, i followed ur twitter since it looked interesting. All is see is a portal though. maybe a future feature #unity3d in reply to Glougheed #
  • @Glougheed yes, i followed them because there was rumor of that. but all i see is a portal. perhaps a secret feature. #unity3d in reply to Glougheed #
  • enjoying the newest episode – http://thisweekinstartups.com/ #Twist #
  • @bigspaceship – you just had to go there, didn't you :) in reply to bigspaceship #
  • Support PushButton Engine, add a #twibbon to your avatar now! – http://bit.ly/1anVPD #
  • Discover Pro app is impressive! read Founders at Work pdf before going to sleep. thumbs up! u can now ftp any files to your touch or iphone #
  • choosing between adwhirl vs tapjoy for the lite build. adwhirl is not playing well with unity3d. #
  • User interface is so easy to get wrong. #
  • We are pleased to announce that Come2play – an awesome multiplayer tech – has funded our next Flash game. Stay tuned! http://bit.ly/13zxrT #
  • Tapjoy integrated smoothly with our unity3d game. Tapjoy wins this round. #
  • Khalid Shaikh – the dev with 900 apps has finally been banned from the app store. http://bit.ly/u7Oqa #
  • @GabrielBianconi – congrats! its an awesome device u got there. :) in reply to GabrielBianconi #
  • @AdWhirl – thanks! i think we are already set on Tapjoy for this one. For sure, we will try adwhirl next time just for a real comparison. in reply to AdWhirl #
  • RT @HeadcaseGames: http://www.ifist-game.com/ Headcase Games' iFist has been approved 4 sale in the iTunes Appstore! Buy a copy now! #
  • Pocket God developer interview – http://bit.ly/IUqkG #
  • wonders if #serious #games have a place in the iphone ap market. Seriously considering making that game about evacuees in a war torn city. #
  • @eyuzwa – serious games always fall flat in the market. but these game are housed in a (very) casual game so they might work. :) in reply to eyuzwa #
  • @lowpolycount True, i think its mainly because games are consumed for fun or escapism. Serious issues go against that. So most do stay away. in reply to lowpolycount #
  • @eyuzwa – its a well documented thing that serious games do not sell. ever. but that won't stop me from trying. :) in reply to eyuzwa #
  • Fact: our 1st ever mac which is a mac mini, is named 'lisa' #
  • @MacfusionGirl – should contain 'Ae' (1 and 5th letter in the alphabet) 15' , "MAE" = macbook (pro) 15 in reply to MacfusionGirl #
  • @rocketmans – cute name for a clunky OS. :P . i just got a macbook, i need a name for it. maybe 'Owdy' as in outdated. in reply to rocketmans #
  • @rocketmans – oh i have used linux back in my sys admin days. I meant the GUI in linux distros. never a pleasant experience. in reply to rocketmans #
  • Changed the twitter background into something involving Rocks, Papers and Lasers. Hope you like it! #
  • @TheJustinth – hehe, its just naturally blocked. we dont feature transparent hands. :) in reply to TheJustinth #
  • mac os x to xp sharing folders is not straight forward enough. #
  • oh This is a Tiger, the leopard comes next. WTF naming conventions. #
  • @ElliotXtreme – yeah, its there for the widescreen loving twitterer. actual product page,site promo will be up when app is on the store in reply to ElliotXtreme #
  • asks what does it take to beat the iPhone? #android #mobile #palm #nokia #microsoft #apple #pre #
  • Rock Paper Laser! is now in review at Apple for 5 days, is it time to refresh the inbox 60x per hour? #
  • just repaired the office chair with a makeshift spring+screw contraption and rubber. We need to get money coming in soon. :) #
  • loading up some PDF on the ipod touch thru the awesome app Discovery Pro. Will read "Founders at Work" before sleep. #
  • I would love to develop on the Zune HD. more details pls – http://bit.ly/sYzK0 #
  • Owdy is hidden in a drawer while big installers are being downloaded. Lisa will get a RAM upgrade and an apple keyboard and mouse next week #
  • WordFu post mortem from ngmoco / demiurge – http://bit.ly/OnX1W #
  • #agon news – multiple profiles / device coming. and a big game will go Agon, also cross promotional tools in the works both web & app #
  • Downthemall Firefox addon didn't warn of my accidental cancel click. 40% of a 2gb download lost to user unfriendlines.s. #
  • RT @amechtley: Touch KO has made it into the top 25 in the US App Store! If you don't have it yet, give us a boost! http://bit.ly/lEAgj #
  • #agon developers are mostly from the team who made the game #watchmen for xbla. Which i happened to like. #
  • @rocketmans – Congrats for dominating the FGL forums and more importantly, fixing your avatar in it. in reply to rocketmans #
  • writing a design doc for an iphone game involving coins & chickens. #
  • Pixen and Cheetah3d, here i come! #
  • RT @FGL_Team: Chat with a Sponsor – King.com – August 6th 2009 – 12pm (Eastern) is in 2.5 Hours! http://is.gd/24U6y #
  • After 11 years, 1/3 of Starcraft 2 still needs a little bit more time. /faceplant #
  • Activision's Kotick – "if it were up to me, I would raise game prices even more" . Activision boycott + EA resurgence please. #
  • @Glougheed – we was gonna, but we just signed a contract for a flash project so the unity web game is pushed back to next year. in reply to Glougheed #
  • @MarkusN – nice, how much are your earning over admob? in reply to MarkusN #
  • Windows 7 default backgrounds are crazy wacky! doesn't befit a default background at all. Don't know if thats a good thing or a bad thing. #
  • still haven't forgiven Backflip studios for ripping off that poor flash developer. there really is no justice in the world. #
  • Ragdoll Cannon == Ragdoll Blaster with no credit or royalty to victimized dev – http://bit.ly/mvyfB #
  • the UI for project wordman has now been redesigned 13x. /fail #
  • Very Echrochrome-y Unity3d game from Sophie Houlden – http://bit.ly/2lsiZ3 via @terrycavanagh #
  • RT @photonstorm: New blog post: My New Game "Bug Box" http://bit.ly/2HST2S #
  • the whole day lost to sneezing. #
  • would a virtual DPAD work in a flash game? for mouse control purist. #flash #game #design #
  • @GavinBowman – Arcade Fire's song really helped sell that trailer. in reply to GavinBowman #
  • structural code for the redesign is done. Now i have to illustrate the elements. 2-3 weeks give or take. #
  • The Flash as3 hate-fest begins! http://bit.ly/r0kqI – http://bit.ly/18awtm – http://bit.ly/2ZvFZk #adobe #as3 #oop #flash #
  • 9th day since submission. RPL still in review. #
  • @elliotrock – its a sensational tabloidy headline! I think they are just being diplomatic about it since as3 is buttering their bread. in reply to elliotrock #
  • @elliotock – the frustration grows each day as #unity, #silverlight, #html5 #js are all poised to take on diff parts of flash's market #
  • @elliotrock contd. …. and #adobe is moving too slowly and being too opaque and uncommunicative in this day and age. in reply to elliotrock #
  • Apple incompetence strikes again! linked a broken contract from an old dev account to a new individual account. I really hate Apple now. #
  • @elliotrock i wasnt advocating open source for anything. I was just pointing that the lack of communication is frustrating devs. #adobe #as3 in reply to elliotrock #
  • flash as3 is 3 years old & is under attacked from all fronts. Devs want to hear what adobe is planning. Devs want to help fend off dangers. #

Related posts:

  1. Twitter Weekly Updates for 2009-07-12
  2. Twitter Weekly Updates for 2009-09-20
  3. Twitter Weekly Updates for 2009-10-04
  4. Twitter Weekly Updates for 2009-10-25
  5. Twitter Weekly Updates for 2009-11-01

This entry was posted on Sunday, August 9th, 2009 at 3:46 am and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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