Posted on August 23, 2009 - by Eric
Twitter Weekly Updates for 2009-08-23
- RT @PocketGamer: Rob: Jon's done a feature on iPhone game mascots – http://tinyurl.com/r2hhhj #
- wow, the iphone games network mail auto responder is extremely courteous. me like them already #iphonegamesnetwork #
- reviving The Dodos on my playlist. For an acoustic guitar and drums duo, it rocks so hard. #indie #rock #dodos #
- Finally, finally #slidetoplay provided a non-iTunes link to their podcast. #listening now http://ow.ly/keC9 #
- Writes #pocketgamer under the 'nice iphone site editors' list, population = 2. #
- No, I don't need to upgrade my apparatus. #spam #
- Every #as3 #flash game developer should try #gamersafe and their #analytics just to create a competitor to #mochi. #monopoly is never good. #
- @UntoldEnt – was gonna comment on the site but i just cant forgive the female hygiene intro. lol in reply to UntoldEnt #
- hoping this week the stork will bring a new #unity version on the intertubes. that one is a delivery long overdue. #late #
- http://ow.ly/kfM4 – somebody should remake this ad, with Apple, the 'big brother' instead. #
- @eyuzwa – ooooh….checking it out…. in reply to eyuzwa #
- #district9 Tops box office – #applause #
- so so sick. <sad panda> #
- its all gobblidookey to me but it all looks important,Precompiled headers for #iphone #snappytouch http://ow.ly/khzH #
- @GabrielBianconi – RPL likes you too!
Seriously, thanks for trying it. Awesomeness! in reply to GabrielBianconi # - RT @GeniusRocket: What Popular Website Designs Looked Like in the Late 90’s http://bit.ly/zBR0M #
- refashioning the lite build to be smaller. but with #Unity its impossible. shouldve went with #cocos2d. chalking to experience. #
- RT @MarkusN: About time for some competition – RT @iphonedev07: Microsoft Zeros In On iPhone Developer Frustrations http://bit.ly/yPVYP #
- the waiting time for #mobclix ad networks signup and dev support is rivaling Apple's. no answer soon will elevate this one to 'what a joke' #
- @mobclix – that explains it. looking forward to sorting out the case of the missing ad code. #
- emanuele #feronato has got to be the MVP in the flash game dev scene. Hes got the reach, the tenure & prolific to boot. http://ow.ly/knOA #
- Mekanimo is jawdropping – http://ow.ly/knRd #physics #prototyping #game #
- @ffgdirector http://www.mekanimo.net – your welcome! in reply to ffgdirector #
- @ffgdirector – i think the code it spits out is in python. but its really awesome looking. in reply to ffgdirector #
- @SkateHank – i dunno what prompted that recommendation but thanks, i guess…
in reply to SkateHank # - @bjbasanes – pinky fingers are known to run off at night to do some nasty stuff. just tape it tight next time b4 u sleep. :> in reply to bjbasanes #
- after decades of intense lexical skirmish. its time to concede the word 'gay' to the slur definition faction. #
- unity indie's no external URL restriction, and artificial size bloat are very anti-indie. #unity3d #unity #iphone #engine #gamedev #
- Starcraft 2 new CG trailer – http://bit.ly/AifMC
—- why is this a mere 'meh' to me. # - How to make an Iphone killer – http://bit.ly/Sxkad #
- I dont understand how an #app #store #ranking based on revenue would be any better than the current one. #iphone #apple #
- @GavinBowman – but would that reduce app buyers? make it harder for indies to go on top? and make 'gaming' the charts easier? in reply to GavinBowman #
- @GavinBowman – umm. those VAMPIRE 200000 points type of apps worth $500 might become top 25 mainstays. or the Tomtom ones worth $99 in reply to GavinBowman #
- @GavinBowman so would a flight control priced at $50 delight anyone else? in reply to GavinBowman #
- @GavinBowman im exaggerating of course by it wouldnt be hard to imagine everything artificially priced $10 to $15 just to chart. in reply to GavinBowman #
- @GavinBowman – that will reverse the razors-blades model with regard to hardware-software in the iphone-apps scheme of things in reply to GavinBowman #
- @GavinBowman im exaggerating of course but it wouldnt be hard to imagine everything artificially priced $10 to $15 MORE just to chart. in reply to GavinBowman #
- @GavinBowman i disagree – licensed games at $15-$50 will dominate, and the 99c problem will morph into gimmicky games at the new 99c. ($10?) in reply to GavinBowman #
- @GavinBowman – dont get me wrong i hate the app store as much as the next non-charting indie dev. but theres got to be a better way. in reply to GavinBowman #
- @GavinBowman – you might be right, but its an expensive mistake for Apple should it go awry. its too pro-dev to work. in reply to GavinBowman #
- @GavinBowman – the only way to make things better is for Android, Window mobile guys to get their shit together and end this monopoly.
in reply to GavinBowman # - @GavinBowman monopoly as far as app store goes.
# - @GavinBowman one second you're an optimistic, the next youre a cynic.
in reply to GavinBowman # - @UntoldEnt – true, but you have to consider the worst people can do with that system. and i feel itll still benefit only a few ones. in reply to UntoldEnt #
- @UntoldEnt – therefore it will create new points for whiners to whine about. in reply to UntoldEnt #
- Scoreloop reinforced with new funding – http://ow.ly/kqoK #
- @UntoldEnt – writing a post on a possible solution. devoid of fancy graphs though. in reply to UntoldEnt #
- @eyuzwa – yes, he might not make the most awesome game but his knowledge sharing is unprecedented and relentless. #feronato in reply to eyuzwa #
- @higgyb – agree 2 disagree.. restrictions to open URL & file size bloat seemed to be poor choices to keep from indies. both affect sales. in reply to higgyb #
- RT @BenOlding: Eridani released on Yo! Arcade. Go and play it here: http://bit.ly/18pKM6
DO IT NOW # - @higgyb – seems there are only 2 moves on that front. off and on.
in reply to higgyb # - @higgyb so you guys are gonna allow URL and go below 10mb for file size for Unity indie? make indies happy #indie #unity3d #iphone in reply to higgyb #
- App.OpenURL is coming to Unity Basic in the 1.1 update (next week) #unity3d #iphone #unity #engine #indie #
- i think the (next week) wasnt supposed to be public. Please un-read that one people. #unity3d #iphone #unity #engine #indie #
- 15 games on day one of psp go, 50 in 2009 – underwhelming numbers there. #psp #go #sony #gamescom #
- Jeez, this fixing the app store epic post is too epic for one sitting. will publish tomorrow instead. #
- Ps3 slim is real. lol #ps3 #sony #
- RT @popcap_games: Check out the trailer to Zuma's Revenge! & sign up for 10% off here: http://www.ZumasRevengegame.com #
- syncing my bookmarks in Chrome. good timing for my complete windows to mac migration in two weeks. #chrome #windows #mac #sync #
- RT @cavalcadegames: Fixing the App Store – http://tinyurl.com/qkb7v4 #
- Fixing the App Store – http://tinyurl.com/qkb7v4 #iphone #app #store #broken #gamedev #indie #itunes #
- Pixar's UP is the best film so far this year. made me cry like a softie twice. will see if District 9 will dethrone it next week. #
- Here is my take on Fixing the App Store. agree or disagree? – http://tinyurl.com/qkb7v4 #charts #ranking #app #sales #
- Rock Paper Laser is not showing up in our application page in itunes connect. oh noes! #
- @Prince_Porter – Seriously, u need to change the text color from pink to white. theyre really good articles but in pink? cmon… #
- its raining twitspam!!! #spam #twitter #flood #
- @razorianfly – ahh, the mystery is solved. Thanks for clearing that up. in reply to razorianfly #
- RT @indiegamemag: I'll give every issue of Indie Game Mag (in PDF) to the 100th Retweeter: http://www.indiegamemag.com/issue6.html #
- @indiegamemag – damn it, i better win. in reply to indiegamemag #
- @photonstorm – hmm. a few PDF mags for some very annoyed twitterers. fair trade? in reply to photonstorm #
- http://ow.ly/kzku vs http://ow.ly/kzkH — views on the 1st trailer (teaser) suddenly went up 2x. wonder why. #rock #paper #trailer #iphone #
- @MichaelJW – me two. Currently reading Cash Cow Part 2, @UntoldEnt's plan for building their own customer community: http://bit.ly/HbYLq in reply to MichaelJW #
- @UntoldEnt – the world is already a cruel place without the Douche commercials.. you sir… are a douchebag. in reply to UntoldEnt #
- @rosedragoness – the tips can be applied to any other game. in reply to rosedragoness #
- @UntoldEnt – pt 3 of that article will most definitely do that. A douche bag contains the used douche, right? in reply to UntoldEnt #
- http://twitpic.com/eiwy5 – Featured (blog) on Gamasutra. Feels very nice on the front page on my absolute favorite website. #
- @eyuzwa – gamasutra's CMS is discarding spaces & combining some word. edited & improved. Give it sum commentluv pls. http://ow.ly/kEtR in reply to eyuzwa #
- Fixing the app store on Gamasutra – http://ow.ly/kEvX Digg or comment to get Apple to notice it.
#futile #wishful #iphone #appstore # - im a contest whore — $100 amazon or best buy or apple gift card giveaway – http://ow.ly/kEyC #brandstack #contest #
- Haxe now compiles to iphone -Haxe, iPhone & C++ At Last http://ow.ly/kETZ #
- WOW! – blizzcon virtual tickets, Blizzard wants more moneys. Love the games, hate the company #blizzard #wants #more #money. #
- @indiegamemag Chair = Epic, Epic is the extreme opposite of indie. ;D in reply to indiegamemag #
- appfigures closed my account after the free trial. was a bit confused and was gonna buy Dr. touch's app. turns out twas a mistake. #
- downloading indiegames mag ish #6 – will review it on the blog as a gesture of thanks to the editor. http://bit.ly/vtRgc #
- @eyuzwa Thanks! 99 more comments and we should get Apple's attention. in reply to eyuzwa #
- i have a feeling mentioning that trailer that start with an AVA and ends in a TAR will start a flood of spammers. is it safe? #
- a very nice article on designing memorable characters – http://ow.ly/kMNd #left4dead #callofduty #gearsofwar #
- @appfigures – thanks for correcting that. but another round of apple incompetence resulted in RPL missing from our itunes account. in reply to appfigures #
- @appfigures – so what microscopic sales we had, its now not showing up there. anyway good luck on avoiding silly mistakes in the future. lol in reply to appfigures #
- Interview with Unity3d's HiggyB (awesome job on the interview) – http://ow.ly/kMXE #
- @jasoncitron – do you guys have any stats regarding cross-promotion and purchases thru OF? in reply to jasoncitron #
- due to @agon and @tapjoy not playing nice with each other. we went with @mobclix. another point to consider with 3rd party services. #
- i wish #flash can swap symbols across a frame by frame animation. duplicating an animation with different MC is zzzzzz. #animation #
- @morten795 – good news! excellent…. @agon, @unity and @tapjoy all now play well together. too late to switch though. next app 4 sure. in reply to morten795 #
- Rock, Paper, Laser! already has 4 5-star reviews on iTunes. the newest one likes the OpenFeint for scores and awards.
# - Pizza is on the lead for our next game with knights and minigames duking it out for 2nd place. vote on our sidebar poll. http://ow.ly/kP4J #
- @UntoldEnt – 6 versions later and they didn't put it in? you mustve been complaining to the wrong e-mail.
in reply to UntoldEnt # - @stevensacks' twitter bio pawns everyone's bio. #
- why is twitpic not in #hootsuite?! – put that in asap! #please #
- http://twitpic.com/epevu – Word Mansion's UI finally done. 80% done actually. #
- soundtrack for this work night courtesy of the #smiths and the #shins. #
- i think i will make a puzzle game wrapped in a blood diamond motif. child slave, miners with ak47 and diamond hunting. #
- #flash #crashed #again #CS4 #as3 #unstable #program #adobe #you #reading #this #?!!! #
- @davidweiss – are you sure you aren't just gonna beat them up for all the developer anguish they've caused?
in reply to davidweiss # - its been weeks (months) since any pushbutton engine developments. man, i am rooting for them so much that im getting impatient.
#pbe # - @pperon – i thought so. pbe is the 1st real flash engine with ambition. i have a feeling it'll have a big impact on the developer side. in reply to pperon #
- @pperon – thats why its a bit frustrating waiting for them to blow the lid off of it. in reply to pperon #
- wish somebody would update the pushbutton engine blog more frequently.
# - Apple sheds light on App Store approval process http://bit.ly/GXUUo – thats why its so slow they wr working in the dark! (punchline cymbal) #
- app store experiment #12 – changing from games to entertainment. lets see what it does to RPL..
# - spent a good 20 minutes organizing my tweets in hootsuite 2.0. it seems ive been finding more and more news in it to warrant a news group. #
- @hootsuite – Can i right align my tabs? theyre too far away from my cursor (right handed mouse user). #
- in-game ui work 90% done! main menu = 85% done, intro scene and tutorial next, popup menus and sounds after. #word #game #flash #gamedev #
- @pushbuttonlabs – you should hook up your svn to your blog.
go PBLabs! we are making a Worms type multiplayer game with PBE ETA OCT. in reply to pushbuttonlabs # - http://twitpic.com/exe3p – #hootshot – take a screenshot of your hootsuite #
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