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Cavalcade Games Blog

Posted on September 20, 2009 - by Eric

Twitter Weekly Updates for 2009-09-20

General
  • @fabianv – was your pun intended? :) in reply to fabianv #
  • dropping box2d to achieve harmony with the destructible terrain, tanks and development time for Ftanks. #worms #flash #
  • my new guy says its impossible to import movieclips into PBE?! considering more than 80% of flash games dont use sprites, i am concerned. #
  • @pperon – i think he has an idea how and is fixing it. but he really thinks the lack of documentation is such a big blockade. in reply to pperon #
  • @Ranoka – Pushbutton Engine, http://pushbuttonengine.com/ .. a framework for making medium to big-ish flash games. in reply to Ranoka #
  • @fabianv – it was an awesome pun though. one of the few good ones. :) in reply to fabianv #
  • @lowpolycount – yes. it was swc > flashdevelop. Anyway, i think he figured it out after so much time. blaming on lack of good docu. in reply to lowpolycount #
  • Tindersticks sounds like The National except they came years before them. #
  • @bengarney – yes, after almost a day of pulling his hair out he finally got it. i must admit its a really impt. thing to not have docs for. in reply to bengarney #
  • @bengarney – i think he moved the swf from the assets folder to another folder but im not sure. Will have to check when he comes in. in reply to bengarney #
  • @eyuzwa – Here is the near final version of our animated logo. Light and short as logos in flash/iphone games ought to be. :) #logo #gamedev in reply to eyuzwa #
  • http://ow.ly/pd9Q – our animated logo. Light and short as logos in flash/iphone games ought to be. :) #logo #gamedev #
  • @eyuzwa – thanks for the RT. bytheway, looking good on the cowboy hat. :) in reply to eyuzwa #
  • @eyuzwa – well, its not the best it can be as we are backed up right now. but thats just the alpha version of it. forums and game pages soon in reply to eyuzwa #
  • @eyuzwa – i saw a flash artist with a site like that. pixel art dungeon as a site nav. forgot the url though. found it somewhere in FGL. in reply to eyuzwa #
  • @InfiArts – yeah totally, we are gonna corner that nichey-niche. :) in reply to InfiArts #
  • @InfiArts – try wonderfl.net. it even compiles your code in the browser and run it. people can fork it too. in reply to InfiArts #
  • just got the assets on our upcoming game FvW. its anime chibe style and its delicious (eye-candy). #
  • RT @Dr_Touch: Apple adds 2nd review team, in Plano, TX. They rise 2 hours earlier, will they shave off as much of review waiting times? #
  • having a toddler around means after buying around 20 pen/pencils. i still have to look around to find one. #
  • @36peas – that and uninterrupted time. :) in reply to 36peas #
  • FACT: i was once lambasted in Youtube for commenting about nickthedude's crazy fangs and jerking motions. love the show though. #
  • @36peas sorry, shouldve made clearer. i work at home so uninterrupted time for work is in short supply like pens. :D in reply to 36peas #
  • Somebody should write an article titled "Iphone, Developers and the effectiveness of whining" :D #
  • Its called whining cause Apple is silent like a wall, otherwise its called feedbacks/suggestions and a lot less painful. #
  • @Firemint – Very curious what Mr. CEO is doing in our country. classified info? :D in reply to Firemint #
  • just tried chrome bookmark sync. v. convenient! works like a charm (how does a charm work?) #
  • "The goal that I had when i came in was to take all the fun out of making video games." – Kotick, Activision CEO. http://ow.ly/ppsh #
  • I wonder if all us, indie devs would post in our blogs, a call for a 3 week delay to any planned purchase of Call of duty. would it work? :) #
  • next week is complete Mac OX migration for me. transferring files, fonts, to the macbook now. Mp3s go to the itouch #
  • @Quantum_Sheep – yeah. probably a useless act of protest. but still this Kotick guy is openly telling people that he is fleecing gamers. in reply to Quantum_Sheep #
  • RT @UntoldEnt: Tutorial: Understanding Classes in AS3 Part 3: http://bit.ly/4zLtJt – the best one so far. #
  • @UntoldEnt – im the designer/ani so this series is aimed square at my crotch. knew as2 once but like dt fat kid, slammed against the fence. in reply to UntoldEnt #
  • 4 days to put in movieclips. Whats wrong here? #
  • @retrogamer4ever – two projects is/was stalled by MC (w/ no codes mind you) tasks. blaming it on their lack of xp / troublshtng abilities. in reply to retrogamer4ever #
  • @bengarney – no, dude. really thankful for the help. a miscomm. – the perils of virtual office. CANNOT wait to move to office next year. in reply to bengarney #
  • Good GOD! i just installed Zuma's Revenge. What have i done?! #
  • @retrogamer4ever – im a zuma guy 100%, peggle and PvsZ didnt hook me. Damn the balls are 5x prettier and boss battles are superb!!! #
  • apparently XNA + indie game devs already on xbox + Zune HD isnt a no-brainer at Microsoft. <monumental facepalm> #
  • @eyuzwa – such an awesome failure to coordinate on their part. they seriously couldve created a 2nd viable app market. <sigh> in reply to eyuzwa #
  • @clingermangw – i meant the idea that putting those 3 together isnt such an obvious idea to them. Zune HD doesnt allow XNA devs at all. in reply to clingermangw #
  • @clingermangw – oh rly? thats new info 4 me. the mystery is why isnt the marketplace on hardware launch? any other time is whack. in reply to clingermangw #
  • @eyuzwa – i think the zuneHD is different from Winmobile, its gonna use XNA so. its a 360+windows+zune compile-to scenario. in reply to eyuzwa #
  • @Quantum_Sheep – who you calling fool? fool. :) (i am failing to detect if ur really insulting me or not). in reply to Quantum_Sheep #
  • @IphoneTnT – yeah. thats the basis of my declaration. they have the dev community in place. and already have xp building their WinMo stores. in reply to IphoneTnT #
  • @clingermangw – i mean compile or build deployment. one XNA source, deploy to those 3 platforms. or am i missing something? in reply to clingermangw #
  • @clingermangw – twas a simplification ,of course. :) in reply to clingermangw #
  • I am actually kind of excited for a Silent Hill 2 movie. http://ow.ly/pA7s #
  • RT @pperon: Using SWF MovieClips in PushButton Engine: http://bit.ly/2L4DLf #
  • @photonstorm – they hate designers, remember? http://ow.ly/pBfN in reply to photonstorm #
  • @Seantron @elliotrock – so its an Open source 3d engine using as3. does this overlap with pv3, away3d, etc? not playable in flash players? #
  • @Seantron @elliotrock – ignore the last question. :) #
  • Checking out a search engine dedicated to iphone apps – http://www.uquery.com/ #iphone #appstore #apple #games #mobile #search #
  • @Seantron ahh so the elevator pitch would be – "Air plus Irrlicht". got it. Good job. in reply to Seantron #
  • @UntoldEnt @christindal – what i see is integrating analytics to its products. and moving deeper into enterprise/commerce market. in reply to UntoldEnt #
  • @UntoldEnt – i dn't think Flash figures too much in the acquisition.it was a new market move. the suite will be fine. methinks in reply to UntoldEnt #
  • RT @tweetmeme Concept Art for Project FvsW | Cavalcade Games Blog http://bit.ly/2mrmi6 #
  • @retrogamer4ever – thanks for the mass RT. :) in reply to retrogamer4ever #
  • @Quantum_Sheep – yeah got it. a case of lost in translation. I really cant get over how good looking the balls are in the new Zuma. gaahh! #
  • @retrogamer4ever – they could say that for every major 3d app. :) #blender in reply to retrogamer4ever #
  • @retrogamer4ever – yeah. thats the general consensus. Painful. but its free! in reply to retrogamer4ever #
  • @retrogamer4ever – chibi is pretty rare for original flash games, hope it does well and (on time!) in reply to retrogamer4ever #
  • Our blog won a web award! http://bit.ly/QEsFB #webby #award #kanye #west #
  • @MichaelJW – im a genius, so i would know if i was gay, or a fish. So, no im not a gay fish! in reply to MichaelJW #
  • @bengarney well, the MC issue was solved but dropping box2d meant we have to wait for CDK integr2n to be done. had box2d+mc rotate issues #
  • Yii framework is looking very impressive. almost as snappy as django + extenstion + its php! (lots of local php devs). #
  • RT @adriancrook Flasbang sees 50% falloff when users hit the "install Unity plugin" prompt. -should reword to "load tiny magic stuff" #
  • RT @photonstorm: New blog post: Flickr Water Painting Demo http://bit.ly/4nVS35 #
  • Uh-oh, facebook's ad experiment is good. I have a feeling this will have an impact on the ad dependent biz. Be prepared. #
  • @elliotrock – somehow the green dove + your name = reminds me of a gayfish. in reply to elliotrock #
  • RT @ArmorGames: Crush the Castle on the iPhone! Available Now
    http://bit.ly/LBgfv #
  • @ArmorGames – thanks! love the flash game. follow @ArmorGames to get instructions to win a v. awesome iphone port of Crush the Castle. in reply to ArmorGames #
  • i think there's an apparition in my gmail inbox. it always says (1) unread email when there is none. #
  • without knowing what is, can anyone chime in on which one is better? meava, avabl or avamy. #
  • @retrogamer4ever – hmm. no votes for Avabl? guess vowel dropping is out of fashion. :) in reply to retrogamer4ever #
  • @frederictessier – an asian, some americans and now you, a french voted for meava. so its (maybe) universal. in reply to frederictessier #
  • @frederictessier – possibly. i think i used another machine the other day with a dead BIOS battery which resets the date to 2004 on boot. in reply to frederictessier #
  • gmail inbox apparition solved! rogue email was Biz Stone's 13th email re: Twitter new TOS. cause: used a wonky pc to get email. #
  • RT @Jason: RT @Scobleizer: The unknown story behind @citysourced : http://bit.ly/nMsh1 amazing story. #tc50 #
  • for the 1st time, i was deciding between subscribing to a site's RSS or just following his twitter. weird. #
  • from @raphkoster – slightly informative mmo monetization roundtable – http://ow.ly/pVTc #
  • re: Gamersafe vs mochicoins. 1st to do prepaid cards + global processors + appease portals == dominate! #gamedev #flash #games #
  • gotta admit. weird to showcase our games in the site redesign cause they do not have guns, explosions and all the other 'cool' stuff. #
  • RT @elsassph: @zwetan v. good article indeed @cleoag projections in various games – http://bit.ly/kCsX6 – ur both wrong, an essential read! #
  • RT @BuzzEdition: RT @mashable: Google Launches New Ad Marketplace; Display Ads Will Never Be the Same – http://bit.ly/Pz7Vx #
  • Doing explosions for Ftanks, while creating some powerpoint for a possible seed investor on a possible startup built around twitter. #
  • @GamingYourWay – maybe hes one of those asteroid loving freaks or possibly that intern you stole lunch from. in reply to GamingYourWay #
  • RT @UntoldEnt: Introducing SpellCaster: http://bit.ly/zj3ov – how big is this? its still loading here. #
  • @Quantum_Sheep – yeah, happens all the time. in reply to Quantum_Sheep #
  • Stoked that the tanks are finally in its own art! CDK is out, Box2d is in again. Real destructible terrain is possible > no floating pixels. #
  • Tanks can now finally move with with the terrain edge-traced every time its deformed. @shikishiji – my partner – r0x0rs! Follow him = good. #
  • RT @thepocketmonkey: Champion Archer now available for download! http://bit.ly/M2x04 Let us know what you think! #Apple #iPhone #Games #
  • RT @bigspaceship: this is one of the most amazing pieces of work i've seen in a long time – http://j.mp/EAptc (via @bbhlabs) #
  • RT @fabianv: My Twitter app was was added to Twitdom! http://twitdom.com/drawtweet/ #drawtweet – congrats! #
  • RT @bitchwhocodes: fuck 3d http://bit.ly/kKXfo #
  • Coldplay's Strawberry Swing video is plenty fun and plenty creative. http://ow.ly/q6EA by the way. i listen to songs not bands. :D #
  • RT @99designs: Win a Macbook Pro by following @99designs |drawing Sept. 30th | http://bit.ly/4dAoAA Please RT #

Related posts:

  1. Twitter Weekly Updates for 2009-09-27
  2. Twitter Weekly Updates for 2009-10-04
  3. Twitter Weekly Updates for 2010-01-03
  4. Twitter Weekly Updates for 2009-09-13
  5. Twitter Weekly Updates for 2009-08-30

This entry was posted on Sunday, September 20th, 2009 at 4:46 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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