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Cavalcade Games Blog

Posted on February 7, 2010 - by Eric

Twitter Weekly Updates for 2010-02-07

General
  • @BenOlding from what i seeing this stems from adobe's inability to improv the runtime since forever. the last straw was the carbon thing. in reply to BenOlding #
  • @BenOlding he may v said it arrogantly but the amount of disdain for flash amongst internet populace is hard to ignore. in reply to BenOlding #
  • remember how cs3, cs4 was underwhelming. flash ide still unstable. flash game devs were not 1st class citizens in adbe until recently. #
  • i pray that adobe wakes from its sleep and get its game on & make flash ROCK in the next 3 years. or else it will be too late for it. #
  • apple platforms, youtube, unity3d, html5 and open3dweb. where will these tech be in the next 3 years? more adopted, powerful and viable. #
  • and to invalidate all my previous rants on adobe is this post. http://blogs.adobe.com/jnack/2010/01/sympathy_for_the_devil.html #
  • http://blogs.adobe.com/jnack/2009/10/sneak_peek_ai_fl_dw_canvas.html – nice! #
  • impressive FXG demo. Illustrator/Flash to Html (canvas). http://www.youtube.com/watch?v=v69S22ZBBqA&feature=player_embedded #
  • imagine if we can output games to FXG > canvas. so from flash you can output to swf, iphone, fxg. == hotsauce. #
  • RT: @IrvTheSwirv: "Next iPhone coming is an A+ update" – Jobs
    http://bit.ly/dd9eaC

    Excited much? Me too! #

  • just spent 20 minutes on mixing chainsaw on metal sound effect. not going anywhere #
  • @Seantron nice demo! FlashPeerLink (FPL), FlashP2P, FlashPlink are my suggestions. #
  • RT @Seantron: Very late night preview of project gameChanger: http://bit.ly/di667F Game Toolkit for RTMFP #
  • done! chainsaw rev.wav + machine gun hitting on metal.wav = chainsaw on metal. :D #
  • @weheartgames too lazy to upload. but i think the beta will be late this week or early next. so its close (at last!) in reply to weheartgames #
  • The best way to save Flash is to kill it. http://www.stevenwei.com/2010/01/31/the-best-way-for-adobe-to-save-flash-is-by-killing-it/ #
  • We have to release an iphone game before the 28th to get an awesome freebie from Adobe. #
  • What if flash were an open standard? http://daringfireball.net/2010/02/winer_flash_open_standards #
  • Doom iphone source code analyzed. #mustread for game devs. http://fabiensanglard.net/doomIphone/index.php #
  • i always found that heavy rain woman unattractive, with or without clothes. #
  • very informative. as usual lots of back story to any conflict. #flash #html5 http://tinyurl.com/yfhtyoq #
  • RT: @flashmagazine: Everyone to their bases – Flash is under attack!: http://bit.ly/cXbkiK #
  • Bioshock 2 trailer made me shat my pants. http://kotaku.com/5462952/bioshock-2s-launch-trailer-goes-under-the-sea #
  • RT: @twidlit: Twidl.it major update is rolled out!. redesigned frontpage, new login system (beta), new dashboard(beta), userpages improved. #
  • @hexagonstar slow for me too. in reply to hexagonstar #
  • RT @iphonedevKara: Did Apple Just Ban Location-Based Ads in iPhone Apps? http://bit.ly/9hPi3E #
  • @GavinBowman it used to be that 'speedy' was usually attached to the word 'recovery'. #onlywithapple in reply to GavinBowman #
  • RT: @BuzzEdition: ?Behind every successful woman there is an incredible amount of caffeine! via @superstarakim #
  • RT: @object404: Game Developer Research survey shows more game developers shifting towards iPhone and leaving Wii http://bit.ly/b9mpNq #
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Related posts:

  1. Twitter Weekly Updates for 2010-02-07
  2. Twitter Weekly Updates for 2010-01-03
  3. Twitter Weekly Updates for 2010-01-10
  4. Twitter Weekly Updates for 2010-01-10
  5. Twitter Weekly Updates for 2010-01-17

This entry was posted on Sunday, February 7th, 2010 at 4:46 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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