Posted on April 30, 2009 - by Eric
Iphone Games Stats Bonanza!

Many aircraft sacrificed for profit
The Apps marketplace works in mysterious ways. That’s why developer publishing stats carry more weight as it helps everyone figure out trends, numbers and strategies. These two very recent top ranking apps especially more so since they are set in a market markedly more saturated from the one 1 year or even 6 months ago!
It’s amazing seeing some Apps to do well, whilst some releases from major game developers seem to suffer quite badly. I suppose it’s just the fickle nature of cheap games – some people aren’t looking for old retro classics or deep escapism, just a few minutes of quick fun, like the ever-popular Angry Birds.
It’s also a good way to take the temperature of the Apps marketplace, as you can figure out what works for consumers and what doesn’t. By reading, say, an Iphone 4 review of a game and comparing it to a review written via the iPhone 3GS, you can learn a lot about the compatibility of your game on newer and older devices.
Zombieville USA sold over 250,000 units and counting (from unity newsletter)
Of well over 100 games made with Unity for the iPhone, Zombieville USA is one that totally blew us away. It’s not just a wonderful game developed in Unity in just 30 days by a two-person team. It’s also been one of the best selling games on the AppStore, enjoying over over 5 weeks in the AppStore’s top 10. It’s still doing great, and can be got here for just $1.99.
iPhone’s Flight Control Exceeds 700,000
the game has been able to top sales of 700,000 units in less than two months, the studio reported today. The game launched on March 6 and sells for 99 cents in the U.S.
For my own unscientific calculations, for Zombieville —[250,000 * ($0.99+$1.99 / 2) ] *0.70 = $260,750 revenue AT LEAST (5 week period)
for Flight Control —- [700,000 * ($0.99) ] *0.70 = $485,100 AT LEAST (6 week period)
What are the common characteristics of top games? That will be for the next post…

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