• Home
  • About
  • Games
  • Archives
  • Contact Us
Subscribe: Posts | Twitter | E-mail
  • Generaleverything else
  • iPhoneIphone apps market
  • OpinionsMusings & comments
  • ProjectsNotes on our projects
  • TipsLessons learned
  • UpdatesNew stuff
  • WebGamesWeb games market

Cavalcade Games Blog

Posted on April 30, 2009 - by Eric

Iphone Games Stats Bonanza!

iPhone
Many aircraft sacrificed for profit

Many aircraft sacrificed for profit

The Apps marketplace works in mysterious ways. That’s why developer publishing stats carry more weight as it helps everyone figure out trends, numbers and strategies. These two very recent top ranking apps especially more so since they are set in a market markedly more saturated from the one 1 year or even 6 months ago!

It’s amazing seeing some Apps to do well, whilst some releases from major game developers seem to suffer quite badly. I suppose it’s just the fickle nature of cheap games – some people aren’t looking for old retro classics or deep escapism, just a few minutes of quick fun, like the ever-popular Angry Birds.

It’s also a good way to take the temperature of the Apps marketplace, as you can figure out what works for consumers and what doesn’t. By reading, say, an Iphone 4 review of a game and comparing it to a review written via the iPhone 3GS, you can learn a lot about the compatibility of your game on newer and older devices.

Zombieville USA sold over 250,000 units and counting (from unity newsletter)

Of well over 100 games made with Unity for the iPhone, Zombieville USA is one that totally blew us away. It’s not just a wonderful game developed in Unity in just 30 days by a two-person team. It’s also been one of the best selling games on the AppStore, enjoying over over 5 weeks in the AppStore’s top 10. It’s still doing great, and can be got here for just $1.99.

iPhone’s Flight Control Exceeds 700,000

the game has been able to top sales of 700,000 units in less than two months, the studio reported today. The game launched on March 6 and sells for 99 cents in the U.S.

For my own unscientific calculations, for Zombieville —[250,000 * ($0.99+$1.99 / 2) ] *0.70 = $260,750 revenue AT LEAST   (5 week period)

for Flight Control   —-    [700,000 * ($0.99) ] *0.70 = $485,100 AT LEAST  (6 week period)

What are the common characteristics of top games? That will be for the next post…

Related posts:

  1. Epic Iphone App Stats Roundup – 1st half ’09
  2. Iphone & Gaming – April Edition
  3. Top 15 Most Impressive Iphone Games 8 – 1
  4. A Developer’s Top 15 Most Impressive Iphone Games pt. 1
  5. Tips on Creating A Great Iphone Game

This entry was posted on Thursday, April 30th, 2009 at 5:14 am and is filed under iPhone. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

0 Comments

We'd love to hear yours!



Leave a Reply


Here's your chance to speak.

Click here to cancel reply.

  1. Name (required)

    Mail (required)

    Website

    Message

  • About Cavalcade Games

    Cavalcade Games is a small, indie Iphone & Web games development shop. Read updates and news about the company here plus thoughts on game design, marketing and the industry.
  • Videos

  • Cavalcade of Tweets

    • I'm Now a Member of the #IDRTG Group! The Largest Retweet Group for #Indie #Developers! http://t.co/avyocqpT #App #Marketing 3 weeks ago
    • Please help our startup @PicLyf win as one of Asia's Top 50 apps at http://t.co/EwPtTwKc LIKE and +1 the page. Thanks! 2011-10-07
    • Metacritic just started covering iOS games. This is good news. http://t.co/eRytdua 2011-03-16
    • Agreeing that the Android marketplace is very broken. http://t.co/o0ECSnv 2011-03-02
    • More updates...
  • Cavalcade Games on Facebook
  • Recent Comments

    • unity3D on Unity3d Game Portals
    • OpenXLive on Social Platforms Revisited *Updated
    • Ashley Leach on Beta Testing Guidelines for iPhone Apps
    • Help shape a picture-sharing platform – PicLyf.com | Cavalcade Games Blog on Games
    • Jason on Beta Testing Guidelines for iPhone Apps
© 2008 Cavalcade Games Blog - News and updates on Cavalcade Games