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> <channel><title>Comments on: Social Platforms Revisited *Updated</title> <atom:link href="http://cavalcadegames.com/blog/iphone/social-platforms-revisited/feed/" rel="self" type="application/rss+xml" /><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/</link> <description>News and updates on Cavalcade Games</description> <lastBuildDate>Sat, 16 Apr 2011 01:21:24 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.2</generator> <item><title>By: OpenXLive</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-445</link> <dc:creator>OpenXLive</dc:creator> <pubDate>Fri, 18 Feb 2011 15:48:54 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-445</guid> <description>The first 3rd party gaming social network platform on Windows Phone 7 is now available.  Fulcrum Mobile Networks, Inc. has released public Beta of Open XLive services.  Open
XLive, similar to OpenFeint and Plus+ on iOS, offers gaming and SNS services
for Windows Phone 7 XNA games.  OpenXLive allows developers to add gaming and social network features, such as leaderboard and achievement, into their games with minimal additional
programming.</description> <content:encoded><![CDATA[<p>The first 3rd party gaming social network platform on Windows Phone 7 is now available.  Fulcrum Mobile Networks, Inc. has released public Beta of Open XLive services.  Open<br
/> XLive, similar to OpenFeint and Plus+ on iOS, offers gaming and SNS services<br
/> for Windows Phone 7 XNA games.  OpenXLive allows developers to add gaming and social network features, such as leaderboard and achievement, into their games with minimal additional<br
/> programming.</p> ]]></content:encoded> </item> <item><title>By: Weekly Digest for May 2nd — Hello. My name is Václav Van?ura.</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-400</link> <dc:creator>Weekly Digest for May 2nd — Hello. My name is Václav Van?ura.</dc:creator> <pubDate>Sun, 02 May 2010 17:32:06 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-400</guid> <description>[...] Social Platforms Revisited: OpenFeint, Scoreloop and Agon &#124; Cavalcade Games Blog [...]</description> <content:encoded><![CDATA[<p>[...] Social Platforms Revisited: OpenFeint, Scoreloop and Agon | Cavalcade Games Blog [...]</p> ]]></content:encoded> </item> <item><title>By: Unity 3D Connecting with the outside and Social Gaming Platforms</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-398</link> <dc:creator>Unity 3D Connecting with the outside and Social Gaming Platforms</dc:creator> <pubDate>Wed, 21 Apr 2010 23:14:40 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-398</guid> <description>[...] Social Platforms Revisited from Calvacade Games [...]</description> <content:encoded><![CDATA[<p>[...] Social Platforms Revisited from Calvacade Games [...]</p> ]]></content:encoded> </item> <item><title>By: Connecting Unity 3D With the outside</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-397</link> <dc:creator>Connecting Unity 3D With the outside</dc:creator> <pubDate>Tue, 30 Mar 2010 01:54:50 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-397</guid> <description>[...] Social Platforms Revisited from Calvacade Games [...]</description> <content:encoded><![CDATA[<p>[...] Social Platforms Revisited from Calvacade Games [...]</p> ]]></content:encoded> </item> <item><title>By: Eric</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-214</link> <dc:creator>Eric</dc:creator> <pubDate>Tue, 15 Sep 2009 15:38:50 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-214</guid> <description>@morten - Looking forward to your website! Long time coming..</description> <content:encoded><![CDATA[<p>@morten &#8211; Looking forward to your website! Long time coming..</p> ]]></content:encoded> </item> <item><title>By: Morten Nielsen</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-206</link> <dc:creator>Morten Nielsen</dc:creator> <pubDate>Wed, 09 Sep 2009 23:01:58 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-206</guid> <description>So it actually helps? :) :) :)As usual I think you have done a good job of taking an objective view at the different platforms.And yes we are still missing out on our community site - we have a designer tasked with it from next week, so hopefully we will be able provide a first iteration of that site very soon now...</description> <content:encoded><![CDATA[<p>So it actually helps? <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>As usual I think you have done a good job of taking an objective view at the different platforms.</p><p>And yes we are still missing out on our community site &#8211; we have a designer tasked with it from next week, so hopefully we will be able provide a first iteration of that site very soon now&#8230;</p> ]]></content:encoded> </item> <item><title>By: Eric</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-205</link> <dc:creator>Eric</dc:creator> <pubDate>Wed, 09 Sep 2009 15:16:13 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-205</guid> <description>Lol, i forgot to put that in the first time but it has also been consistently pointed out amongst other developers.I think its down to them using more smilies than you guys. :D</description> <content:encoded><![CDATA[<p>Lol, i forgot to put that in the first time but it has also been consistently pointed out amongst other developers.</p><p>I think its down to them using more smilies than you guys. <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Raphael Weiner</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-204</link> <dc:creator>Raphael Weiner</dc:creator> <pubDate>Wed, 09 Sep 2009 15:05:59 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-204</guid> <description>Glad to see you revisiting this comparison Eric.PS. How did Agon get &quot;Very friendly and helpful developers. **NEW&quot; and we didn&#039;t? Furthermore, what&#039;s new about that anyhow? :D</description> <content:encoded><![CDATA[<p>Glad to see you revisiting this comparison Eric.</p><p>PS. How did Agon get &#8220;Very friendly and helpful developers. **NEW&#8221; and we didn&#8217;t? Furthermore, what&#8217;s new about that anyhow? <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: John Gronquist</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-160</link> <dc:creator>John Gronquist</dc:creator> <pubDate>Sun, 09 Aug 2009 19:09:45 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-160</guid> <description>Fantastic breakdown! I met one of the Agon Online guys at Casual Connect and he was extremely interested in connecting directly with developers about suggestions. They also are right there in Copenhagen with the Unity guys, so we can only hope for some sort built-in support across those to spring up soon.. :)</description> <content:encoded><![CDATA[<p>Fantastic breakdown! I met one of the Agon Online guys at Casual Connect and he was extremely interested in connecting directly with developers about suggestions. They also are right there in Copenhagen with the Unity guys, so we can only hope for some sort built-in support across those to spring up soon.. <img
src='http://cavalcadegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Social Platform: OpenFeint at Under The Bridge</title><link>http://cavalcadegames.com/blog/iphone/social-platforms-revisited/comment-page-1/#comment-155</link> <dc:creator>Social Platform: OpenFeint at Under The Bridge</dc:creator> <pubDate>Fri, 07 Aug 2009 05:18:17 +0000</pubDate> <guid
isPermaLink="false">http://cavalcadegames.com/blog/?p=395#comment-155</guid> <description>[...] 09.07.13: iPhone Social Gaming Service Roundup 09.07.15: iPhone Social Platforms Compared 09.07.17: Social Platforms Revisited [...]</description> <content:encoded><![CDATA[<p>[...] 09.07.13: iPhone Social Gaming Service Roundup 09.07.15: iPhone Social Platforms Compared 09.07.17: Social Platforms Revisited [...]</p> ]]></content:encoded> </item> </channel> </rss>
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