Posted on September 30, 2009 - by Eric
Ftanks and Pushbutton Engine
Our next big release is codenamed Ftanks. Its a ‘refinement’ of the classic Worms formula featuring tanks (or Scorched Earth for the older readers) . It is funded by come2play to showcase their very groovy API. It is also being built with the Pushbutton Engine. PBE is a game engine for the Flash platform which by itself is great enough. But what made us jump into using it is the fact that its open-source, comes with a marketplace to buy/sell components and is made by Torque alumni. We knew it was gonna be much tougher than building our custom engine but we figured it will be good for us in the long run.
True enough, PBE has proven to be tougher than we thought and we encountered some thorny problems related to fitting what we needed into the engine. But we persisted and are steadily going forward with the game. Huge props goes to PBE’s Ben Garney for the patience to walk us through solutions. Also worth mentioning are the cool coders from the small but growing community namely Phil Peron, Martijn Segers, and others.
Pushbutton engine is in (REAL) beta so a few rough spots exists. Its NOT as3-beginner friendly in its current state but hopefully they can push the bar further down when 1.0 comes around. My partner, Shiki, is liking it and even posted several tutorials to help early adopters. As for Ftanks, the tanks are moving and animated, rockets are firing (but not exploding) and stuff is coming along shortly. Look for a public beta in late October- early November. Here is a tasty screenshot for reading this post. ![]()


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October 1, 2009
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Ben Garney said:
Wow, that looks awesome, guys! I’m psyched to see how it turns out!
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October 1, 2009
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Eric said:
thanks! We will be posting updates on the project more now that things are clearer.
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October 1, 2009
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Phil Peron said:
This looks sweet!
I’m glad you guys persevered and I’m looking forward to playing! Keep it up!
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October 1, 2009
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Sean Sullivan said:
Very cool! I love the visual style. Looking forward to checking this out once you have it released!
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October 1, 2009
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Martijn Segers said:
Great screenshot .. when can we see some first beta action … (and get a look at the code
)
Great work!
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October 1, 2009
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Eric said:
late october is the desired date but who knows? we are not open source so the code wont be shared
. but shiki (the programmer) will blog about what he learned so its all good.
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January 23, 2010
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Andrew said:
Awesome!
How you realize holes from explosions in Box2D?
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January 23, 2010
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Eric said:
we actually spent more than a MONTH experimenting on how to achieve that. We found a solution but it causes a 1/2 second of drop of framerate so we are not ready to share a broken implementation.
We are improving it though so hopefully we fix that soon.
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January 23, 2010
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Andrew said:
Could you give me idea?
I have similar task.
I found one idea: http://www.psyked.co.uk/box2d/demo-source-simple-box2d-with-curved-edges.htm, and it will be good to have others to choose.