• Home
  • About
  • Games
  • Archives
  • Contact Us
Subscribe: Posts | Twitter | E-mail
  • Generaleverything else
  • iPhoneIphone apps market
  • OpinionsMusings & comments
  • ProjectsNotes on our projects
  • TipsLessons learned
  • UpdatesNew stuff
  • WebGamesWeb games market

Cavalcade Games Blog

Posted on September 30, 2009 - by Eric

Ftanks and Pushbutton Engine

Updates WebGames iPhone

Our next big release is codenamed Ftanks. Its a ‘refinement’ of the classic Worms formula featuring tanks (or Scorched Earth for the older readers) . It is funded by come2play to showcase their very groovy API. It is also being built with the Pushbutton Engine. PBE is a game engine for the Flash platform which by itself is great enough. But what made us jump into using it is the fact that its open-source, comes with a marketplace to buy/sell components and is made by Torque alumni. We knew it was gonna be much tougher than building our custom engine but we figured it will be good for us in the long run.

True enough, PBE has proven to be tougher than we thought and we encountered some thorny problems related to fitting what we needed into the engine. But we persisted and are steadily going forward with the game. Huge props goes to PBE’s Ben Garney for the patience to walk us through solutions. Also worth mentioning are the cool coders from the small but growing community namely Phil Peron, Martijn Segers, and others.

Pushbutton engine is in (REAL) beta so a few rough spots exists. Its NOT as3-beginner friendly in its current state but hopefully they can push the bar further down when 1.0 comes around. My partner, Shiki, is liking it and even posted several tutorials to help early adopters. As for Ftanks, the tanks are moving and animated, rockets are firing (but not exploding) and stuff is coming along shortly. Look for a public beta in late October- early November. Here is a tasty screenshot for reading this post. :)

ftanks

  • Share this on del.icio.us
  • Digg this!
  • Share this on Reddit
  • Stumble upon something good? Share it on StumbleUpon
  • Share this on Technorati
  • Post this to MySpace
  • Share this on Facebook
  • Tweet This!
  • Email this to a friend?

Related posts:

  1. Come ye Fusion Tanks!
  2. Ftanks update – approaching beta

This entry was posted on Wednesday, September 30th, 2009 at 11:43 pm and is filed under Updates, WebGames, iPhone. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

9 Comments

We'd love to hear yours!



  1. Visit My Website

    October 1, 2009

    Permalink

    Ben Garney said:


    Wow, that looks awesome, guys! I’m psyched to see how it turns out!



  2. Visit My Website

    October 1, 2009

    Permalink

    Eric said:


    thanks! We will be posting updates on the project more now that things are clearer. :)



  3. Visit My Website

    October 1, 2009

    Permalink

    Phil Peron said:


    This looks sweet!

    I’m glad you guys persevered and I’m looking forward to playing! Keep it up! :D



  4. Visit My Website

    October 1, 2009

    Permalink

    Sean Sullivan said:


    Very cool! I love the visual style. Looking forward to checking this out once you have it released!



  5. Visit My Website

    October 1, 2009

    Permalink

    Martijn Segers said:


    Great screenshot .. when can we see some first beta action … (and get a look at the code :P )

    Great work!



  6. Visit My Website

    October 1, 2009

    Permalink

    Eric said:


    late october is the desired date but who knows? we are not open source so the code wont be shared :P . but shiki (the programmer) will blog about what he learned so its all good.



  7. Visit My Website

    January 23, 2010

    Permalink

    Andrew said:


    Awesome!
    How you realize holes from explosions in Box2D?



  8. Visit My Website

    January 23, 2010

    Permalink

    Eric said:


    we actually spent more than a MONTH experimenting on how to achieve that. We found a solution but it causes a 1/2 second of drop of framerate so we are not ready to share a broken implementation. :) We are improving it though so hopefully we fix that soon.



  9. Visit My Website

    January 23, 2010

    Permalink

    Andrew said:


    Could you give me idea?
    I have similar task.

    I found one idea: http://www.psyked.co.uk/box2d/demo-source-simple-box2d-with-curved-edges.htm, and it will be good to have others to choose.




Leave a Reply


Here's your chance to speak.

Click here to cancel reply.

  1. Name (required)

    Mail (required)

    Website

    Message

  • About Cavalcade Games

    Cavalcade Games is a small, indie Iphone & Web games development shop. Read updates and news about the company here plus thoughts on game design, marketing and the industry.
  • Videos

  • Cavalcade of Tweets

    • thats why, its got some giant res art assets. very nice though. check the demo at http://www.rocketbirds.com 12 mins ago
    • sum of my experience with rocketbirds after 30 minutes is 27 minutes of loading and 3 minutes of an awesome intro video. 22 mins ago
    • wtf boxbe is just 1 more step for my email to reach someone. not annoying just unexpected. 12 hrs ago
    • Pushbutton Engine has reached 1.0! http://pushbuttonengine.com/forum/viewtopic.php?f=5&t=701&sid=09956aabad55e46cc6e14a8e2bc6e0fc 1 day ago
    • More updates...
  • Cavalcade Games on Facebook
  • Recent Comments

    • Twitter Weekly Updates for 2010-01-31 | Cavalcade Games Blog - ECDomain Arcade on Twitter Weekly Updates for 2010-01-31
    • the $11,000 Come2Play Challenge! | Cavalcade Games Blog on Ftanks update – approaching beta
    • Tweets that mention Ftanks update – approaching beta | Cavalcade Games Blog -- Topsy.com on Ftanks update – approaching beta
    • Andrew on Ftanks and Pushbutton Engine
    • Eric on Ftanks and Pushbutton Engine
© 2008 Cavalcade Games Blog - News and updates on Cavalcade Games