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Cavalcade Games Blog

Posted on January 24, 2010 - by Eric

Ftanks update – approaching beta

Updates WebGames

Still late but we think we can go beta this week.  The terrain destruction system is undergoing some heavy optimization because it drops the framerate by 50% when it recalculates the terrain during an explosion. We are trying a ‘grid based recalculation by area’ method to restrict the part it recalculates. The come2play API is quirky and has some learning curve to make it behave optimally but nothing a deep dive can’t fix. Thats all for the technical wizardy my partner is doing. As for my part, here are a few new assets in the repository;

Related posts:

  1. Ftanks and Pushbutton Engine
  2. Beta Testing Guidelines for iPhone Apps
  3. The English Baron – Project Wordman update
  4. Come ye Fusion Tanks!
  5. Word Mansion Update!

This entry was posted on Sunday, January 24th, 2010 at 11:07 am and is filed under Updates, WebGames. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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    1. Tweets that mention Ftanks update – approaching beta | Cavalcade Games Blog -- Topsy.com says:
      January 25, 2010 at 3:11 am

      [...] This post was mentioned on Twitter by Joseph Burchett, Joseph Burchett, Cavalcade, twidlit, Eric and others. Eric said: RT: @cavalcgames: New blog post: Ftanks update – approaching beta http://cavalcadegames.com/blog/updates/ftanks-update-approaching-beta/ [...]

    2. the $11,000 Come2Play Challenge! | Cavalcade Games Blog says:
      January 26, 2010 at 11:42 am

      [...] here: http://come2play.com/dev_inner.asp?f=1&newsid=337We are using come2play on our next game: FTanks . Good luck and aim for the prize! Share this on del.icio.us Digg this! Share this on Reddit [...]



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