Posted on January 24, 2010 - by Eric
Ftanks update – approaching beta
Still late but we think we can go beta this week. The terrain destruction system is undergoing some heavy optimization because it drops the framerate by 50% when it recalculates the terrain during an explosion. We are trying a ‘grid based recalculation by area’ method to restrict the part it recalculates. The come2play API is quirky and has some learning curve to make it behave optimally but nothing a deep dive can’t fix. Thats all for the technical wizardy my partner is doing. As for my part, here are a few new assets in the repository;


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[...] This post was mentioned on Twitter by Joseph Burchett, Joseph Burchett, Cavalcade, twidlit, Eric and others. Eric said: RT: @cavalcgames: New blog post: Ftanks update – approaching beta http://cavalcadegames.com/blog/updates/ftanks-update-approaching-beta/ [...]
[...] here: http://come2play.com/dev_inner.asp?f=1&newsid=337We are using come2play on our next game: FTanks . Good luck and aim for the prize! Share this on del.icio.us Digg this! Share this on Reddit [...]