Posted on April 28, 2009 - by Eric
Unity iPhone 1.0.2 Released!
It seems the stars are aligning. Just in time for our first foray into Unity Iphone development comes the newest update, fixing some major performance issues mostly related to audio.
Unity iPhone 1.0.2
Additional Features, improvements, and changes
New Features and Improvements
* Reduced memory footprint for uncompressed audio by 50%
* “Memory usage for textures reduced by 50%. Texture memory is now freed once it has been submitted to OpenGLES on the device. The “Enable Get/SetPixels” flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc.
* Improved iPhone script call optimization
* Removed unused parts of Mono runtime
* Reduced memory overhead while reading data from disk and slightly improved load times.
* Support for several predefined splash-screens (portrait/landscape) for Indie version. Just rename one of the splash-screens in the output directory to Default.png
* Exported audio session activation/deactivation functions to AppController.mm
* Added Scripting Reference code examples for iPhone specific APIs
Bug Fixes
* Fixed audio to play correctly after phone call / text message / alarm interruption occurs
* Fixed compressed audio occasionally refusing to play
* Fixed AudioSource.PlayOneShot to work correctly with compressed audio
* Fixed audio to respect Mute switch and background iPod music
* Fixed Pause function and time property for compressed audio clips
* Fixed OpenAL memory leak
* Fixed PhysX memory leaks
* Fixed Audio and Animation assets leaking while loading new scene
* Fixed a crash related to playing compressed audio in a sequence
* Fixed memory leak while updating Mesh geometry data
* Fixed several small memory leaks in rendering module
* Fixed asynchronous .NET sockets
* Fixed .NET threads
* Fixed cross thread boundary calling to the delegates
* Fixed UnityEngine.TextEditor stripping
* Fixed GUI slider stripping
* Fixed GUI scroll view stripping
* Fixed IndexOutOfRange exception checking
* Fixed Boo.Lang.dll stripping
* Fixed occasional crashes of AOT cross compiler

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