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Cavalcade Games Blog

Posted on November 4, 2009 - by Eric

The Flashiest Podcast on Flash Game Dev

WebGames

Our good friend, Joseph Burchett, manage to gather so much flashismo in one podcast that it’d be hard for anyone to top this one. In the 1st slot is , Ryan Henson Creighton from Untold Entertainment – known for being in kahoots with interrupting cows. Next is Iain Lobb, an agency/firm embedded flash game developer now working freelance. Penultimate is THE Edmund McMillen, popular game developer known for creating edgy games, lastly is Mr.Love-Letter-to-Flash Daniel Cook. As you can see in the list below, a wide swath of topics was covered in the podcast.

Here is the link.

http://bit.ly/16vgv1

Topics covered:

-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn’t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn’t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn’t like games that encourage addiction
-The podcast loses control!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn’t actually crowded
-Quality of Flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don’t know what they want in a game.
-Social interaction in Flash games
-14 year old’s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player in  their games
-Why developers jump ship and don’t stay with flash for future “real” game development
-Dan’s prophecy (on Flash games)
-What to do when the mainstream companies start making games for Flash (14 year olds run to the bedroom, slam the door and cry)
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another digression, but it’s a good one… Edmund asks his wife about game design
-Making a game that doesn’t look like a Flash game
-Find out where Dan gets his artistic inspiration from…  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it’s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

Links To Things Mentioned:

Stackopolis
Zwok
Meta4orce
Bunnie
Andre Spierings
Coil
Grey-Matter
Spewer
Time Fcuk
Interrupting Cow trivia
Bloat
Aether
Gish
Machinarium
Electro server
Cunt (Not work safe!)
Dragon Age: Journeys
Kahoots
Meatboy
Flash love letter
Zombie Cow Studio’s
Guppy
Tyler Glaiel
Closure
Game Maker
RPG Maker 2000
Shark Runners
Spelunky
Disgaea
Love

Related posts:

  1. The ABC of Future Adobe Flash
  2. Virtual Game Development pt. 1 – People

This entry was posted on Wednesday, November 4th, 2009 at 10:52 am and is filed under WebGames. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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